Howdy all, for awile now i have been doing let’s plays on youtube for CDDA and after my last most professional run i had the misfortune of dieing to a friendly turret i had placed down to defend my house that proceeded to scatter my brains all over my lovely walls with no provocation on my end where as the first i placed had no issue, needless to say i was slightly annoyed at losing such a advanced and all around amazing character who loved nothing more then to zoom around town dodging zombies on his unicycle, as such i decided to make a new class, since i didn’t like the new bionic choices i made the bionic millionaire, which might be a little OP with some of the bionics ive chosen to give him, however regardless of having such shiny toys he seems to flail his arms around in combat like a sissy and miss everything cough, i did raise its cost to double the other bionic choices in order to balance it a little but it seems like he might need more of a hand to get off the ground without being too OP, sooo suggestions? XD
{
“type” : “profession”,
“ident”: “bionic_millionare”,
“name”: “Bionic Millionare”,
“description”: “The spoiled child of a old wealthy family, you’ve spent your life in luxury and excess. After a terrible skiing accident in the Swiss Alps, followed by getting mauled by the abominable snow man, and rescued by a local mountain goat; you spared no expense in buying some of the best bionics available, This process left you with several strong addictions some of which only strengthened your previous vices.”,
“points”: 6,
“CBMs”:[
“bio_recycler”,
“bio_tools”,
“bio_hydraulics”,
“bio_metabolics”,
“bio_power_storage_mkII”
],
“items”:[
“dress_shoes”,
“suit”
],
“addictions”: [
{
“intensity”: 30,
“type”: “alcohol”
}
{
“intensity”: 30,
“type”: “painkillers”
}
{
“intensity”: 10,
“type”: “crack”
}
]
},
And for reference since im sure someone will ask https://www.youtube.com/playlist?list=PLOCBEcNdfIeVN5E8CK2r_x1PONlkvhixh