What is your custom professions?

I think it would be a good idea to share custom professions we have come up here for evaluation and feed back. Let me start by my contribution.

Name:
Bionic-Survivor

Description:
“Mainly from paranoia, you prepared yourself incase anything went down. Well, it did. With common items, basic bionics and knowledge from research you must make the best of it.”

Skills:
Construction (5)
Cooking (5)
Electronics (5)
Fabrication (5)
First Aid (5)
Mechanics (5)
Survival (5)
Tailoring (5)
Archery (5)
Melee (5)

Items:
[both]
Pair of wool socks
Camo tank top
Long scarf
Duster
Scavenger cowl
Helmet liner
Cargo pants
Pair of fingerless gloves
Pair of glove liners
Pair of arm warmers
Pair of leg warmers
Pair of steeltoed boots
Backpack
Sheath
Quiver
Wrist watch
Crossbow
Steel crossbow bolt
Steel crossbow bolt
Tailor’s kit
Shoulder strap
Trench knife
Refillable lighter
Makeshift crowbar
Pair of binoculars
Pot
Tent
Fur rollmat
Flashlight (off)
2.5l canteen

[Male]
Boxer shorts

[Female]
Bra
Panties

Bionics:
Intergrated Toolset (toggled)
Aero-Evaporator (activated)
Anti-glare Compensators
Power Storage Mk. II
Joint Tosion Ratchet

What’s the bio-survivor cost?18 points?

Well this is an interesting thread idea. Guess I’ll revive my old bandit class I’ve played around with.

    {
        "type": "profession",
        "ident": "stalker_bandit",
        "name": "Bandit",
        "description": "A nu cheeki breeki iv damke! You moved to America to get away from the insanity of The Zone and start a new life, but things seem just as hectic here. At least you've got your Makarov and your vodka.",
        "points": 0,
        "skills": [
            {
                "level": 2,
                "name": "gun"
            },
            {
                "level": 1,
                "name": "pistol"
            },
            {
                "level": 1,
                "name": "shotgun"
            }
        ],
        "items": {
            "both": [
                "hoodie",
                "trenchcoat_survivor",
                "pants",
                "socks",
                "sneakers",
                "gloves_fingerless",
                "balclava",
                "backpack",
                "knife_combat",
                "makarov",
                "9x18mm",
                "pda",
                "wearable_light",
                "sausage",
                "vodka"
            ],
            "male": [
                "boxer_shorts"
            ],
            "female": [
                "sports_bra",
                "boy_shorts"
            ]
        },
        "addictions": [
            {
                "intensity": 20,
                "type": "alcohol"
            }
        ]
    }

Latest changes are that I forgot the ubiquitous PDA all Stalkers should have, and that some of the bandits are depicted with a hooded or similar UNDER their bandit jacket, which solves the “who the hell wears a jacket over bare skin” issue. Will become an annoyance if hoodies ever get changed to outerwear, as personally I find it more normal to wear a hoodie other a shirt.

Point cost still undetermined due to laziness.

Incidentally, Random_dragon, you actually inspired me to make a Stalker class a week or so ago. I still need to fix a few things with it, but this is it exactly as I’m running right now. Point cost isn’t balanced for standard 8-point costs, since I play with increased chargen points.

{ "type": "profession", "ident": "stalker", "name": "Stalker", "description": "When you stumbled across a portal in the Zone's caves, you knew you had to go through. Cheeki breeki, Stalker. Welcome to the zone.", "points": 5, "skills": [ { "level": 3, "name": "survival" }, { "level": 3, "name": "fabrication" }, { "level": 2, "name": "gun" }, { "level": 2, "name": "pistol" }, { "level": 1, "name": "firstaid" } ], "items": { "both": [ "socks", "sneakers", "pants", "mask_lsurvivor", "army_top", "hoodie", "jacket_leather", "gloves_fingerless", "vodka", "knife_rambo", "makarov", "9x18mm", "9x18mm", "wearable_light" ], "male": [ "boxer_shorts" ], "female": [ "sports_bra", "boy_shorts" ] } }

Eventually gonna make 3-4 different ones with varying point costs and gear, add any missing armor (or armor substitutes) from Stalker, stick with default weapons, and call 'er a STALKER mod. Whenever I’ve got time, at least.

Sweet, glad to see more S.T.A.L.K.E.R. madness ensue.

The cost is 15 points.

The cost is 15 points.[/quote]

That’s right. 15 pts, or hand over all your VodkaZ. :slight_smile:

Nyet, bad vodka thief. ;w;

{
“type”: “profession”,
“ident”: “british_sas”,
“name”: “Special Air Service Member”,
“description”: “You are the best of the British Army, Navy & Air force. Skilled in pistols and automatic firearms, coupled with survival training and years of experience, you are more than ready to face anything that crosses your path.”,
“points”: 25,
“items”: {
“both”: [
“boxer_shorts”,
“socks”,
“tshirt”,
“winter_pants_army”,
“boots_combat”,
“kevlar”,
“winter_jacket_army”,
“winter_gloves_army”,
“helmet_army”,
“survivor_duffel_bag”,
“sheath”,
“tailors_kit”,
“mil_mess_kit”,
“water_purifier”,
“crowbar”,
“grenade”,
“rollmat”,
“screwdriver_set”,
“picklocks”,
“e_tool”,
“ref_lighter”,
“kukri”,
“large_repairkit”,
“toolbox”,
“diving_watch”,
“mask_gas”,
“hk_mp5”,
“suppressor”,
“shoulder_strap”,
“brass_catcher”,
“laser_sight”,
“holo_sight”,
“pistol_grip”,
“recoil_stock”,
“waterproof_gunmod”,
“9mm”,
“9mm”,
“9mm”
]
},
“skills”: [
{
“level”: 0,
“name”: “barter”
},
{
“level”: 4,
“name”: “computer”
},
{
“level”: 4,
“name”: “carpentry”
},
{
“level”: 5,
“name”: “cooking”
},
{
“level”: 6,
“name”: “driving”
},
{
“level”: 4,
“name”: “electronics”
},
{
“level”: 5,
“name”: “fabrication”
},
{
“level”: 6,
“name”: “firstaid”
},
{
“level”: 4,
“name”: “mechanics”
},
{
“level”: 2,
“name”: “speech”
},
{
“level”: 10,
“name”: “survival”
},
{
“level”: 10,
“name”: “swimming”
},
{
“level”: 4,
“name”: “tailor”
},
{
“level”: 6,
“name”: “traps”
},
{
“level”: 0,
“name”: “archery”
},
{
“level”: 6,
“name”: “bashing”
},
{
“level”: 6,
“name”: “cutting”
},
{
“level”: 8,
“name”: “dodge”
},
{
“level”: 12,
“name”: “gun”
},
{
“level”: 6,
“name”: “launcher”
},
{
“level”: 10,
“name”: “melee”
},
{
“level”: 6,
“name”: “stabbing”
},
{
“level”: 6,
“name”: “throw”
},
{
“level”: 10,
“name”: “unarmed”
},
{
“level”: 14,
“name”: “pistol”
},
{
“level”: 10,
“name”: “rifle”
},
{
“level”: 12,
“name”: “shotgun”
},
{
“level”: 16,
“name”: “smg”
}
]
},

25 Points? Someone will not be able to use it with default options…

With some minmaxing you SHOULD be able to get the points for it. Um…let’s see, blow your 6 starting points, get 12 points of negative traits…and shave 7 points off your starting stats.

Actually, if you’re starting at midnight and using Stats Through Skills, this is easily acquired.

While I’m at it, have another:

{
    "type": "profession",
    "ident": "dragonblood",
    "name": "Dragonblood",
    "description": "You are not human. Not entirely, at least. No, you have the blood of a dragon running through your veins.",
    "points": 1,
    "traits": [
        "SCALES",
        "WINGS_BAT",
        "TAIL_THICK",
        "CLAWS",
        "FANGS",
        "LIZ_EYE",
        "FORKED_TONGUE",
        "HISS",
        "CARNIVORE"
    ],
    "items": {
        "both": [
            "pants",
            "longshirt",
            "socks",
            "boots"
        ],
        "male": [
            "boxer_shorts"
        ],
        "female": [
            "bra",
            "panties"
        ]
    }
}

Never said it was for Default use :stuck_out_tongue: more for feeling like a badass in your head X3

And yet you can indeed use it if you abuse that mod, with an extra 9 points for traits. XP

This is moreso just for me being lazy but here’s the setup I have for my Doc Oc-esque Scientist

[spoiler]“ident”: “DOC_OC”,
“name”: “Doctor Octaviaous”,
“description”: “You managed to escape your lab before the shutters fell, after experimenting with what you took with you four tentacle-like vine limbs sprouted from your back. Well, at least now you can’t complain about only having two hands”,
“points”: 2,
“traits”: [
“VINE_SPROUTER”,
“PLANTSKIN”
]
“skills”: [
{
“level”: 3,
“name”: “computer”
},
{
“level”: 4,
“name”: “cooking”
},
{
“level”: 2,
“name”: “electronics”
},

		{
            "level": 2,
            "name": "Fabrication"
        },
		
        {
            "level": 2,
            "name": "mechanics"
        }[/spoiler]

Heh, someone posted here,cool. So am I to assume this character is naked?

Well that is an amusing balancing factor. o3o

[quote=“Noctifer, post:15, topic:10384”]Heh, someone posted here,cool. So am I to assume this character is naked?[/quote]eheh…no, they have the same starting equipment as a scientist…that part was just cut off for some reason
and it’s unbalanced as balls because i’m lazy

Ah,I see then.

I made a couple professions based off of Phoenix Wright. Sadly, I’ve since deleted the files but i’ll summarize them.

Attorney-at-law

“You were on your way to meet a client when the cataclysm struck. Instead of fighting for the not-guilty ruling, you are now fighting for your life!”

Items
Suit
Briefcase
Dress shirt
Tie

Male
Boxers

Female
Bra
Panties

Skills
Speech 5
Bartering 5

Ace Attorney

“Known for always winning cases, you were at the top of your field. Were. Now, no one cares and only want your brains. But you’ve still got an objection or two about this whole ‘Apocalypse’ deal.”

Items
Suit
Tie
Briefcase
Dress shirt

Male
Boxers

Female
Bra
Panties

Skills
Speech 8
Bartering 8

Biogenetic weapon. Because crafting is for dweebs and people who actually fear the zeds. Warning: LONGCODE is long.

[spoiler] {
“type”: “profession”,
“ident”: “bio_weapon”,
“name”: “Biogenetic Weapon”,
“description”: “You are the latest prototype of a government blackfund weapons project. Twisted and barely capable of rational thought, the cataclysm set you free from the lab where you were made. You will never rebuild civilization, but you just might survive.”,
“points”: 15,
“traits”: [
“PARKOUR”,
“GOODCARDIO”,
“QUICK”,
“TOUGH_FEET”,
“TOUGH3”,
“STRONGBACK”,
“DEFT”,
“GOURMAND”,
“TERRIFYING”,
“INCONSPICUOUS”,
“SELFAWARE”,
“LIGHTSTEP”,
“EAGLEEYED”,
“BADTEMPER”,
“INSOMNIA”,
“LIGHTWEIGHT”,
“ADDICTIVE”,
“TRIGGERHAPPY”,
“CHEMIMBALANCE”,
“ANIMALDISCORD”,
“SCHIZOPHRENIC”,
“MOODSWINGS”,
“WOOLALLERGY”,
“ILLITERATE”,
“NIGHTVISION3”,
“INFRARED”,
“REGEN”,
“WAKEFUL3”,
“THRESH_ELFA”,
“SABER_TEETH”,
“GILLS”,
“MEMBRANE”,
“SLEEK_SCALES”,
“QUILLS”,
“TALONS”,
“RADIOGENIC”,
“DISIMMUNE”,
“PARAIMMUNE”,
“RAP_TALONS”,
“SAPROVORE”,
“CARNIVORE”,
“EATDEAD”,
“THRESH_CHIMERA”,
“EATHEALTH”,
“HUNGER3”,
“FLEET2”,
“TAIL_LONG”,
“NOPAIN”,
“THRESH_MEDICAL”,
“PRED4”,
“WHISKERS_RAT”,
“HUGE_OK”,
“THRESH_URSINE”,
“STR_UP_4”,
“MUT_TOUGH3”,
“THRESH_CEPHALOPOD”,
“DEX_UP_4”,
“PER_UP_3”,
“SLIT_NOSTRILS”,
“FORKED_TONGUE”,
“EYEBULGE”,
“MOUTH_FLAPS”,
“SPOTS”,
“SMELLY2”,
“DEFORMED3”,
“MUZZLE_LONG”,
“THIRST3”,
“SUNBURN”,
“TROGLO3”,
“SHOUT3”
],
“CBMs”:[
“bio_climate”,
“bio_furnace”,
“bio_eye_enhancer”,
“bio_str_enhancer”,
“bio_speed”,
“bio_dex_enhancer”,
“bio_purifier”,
“bio_recycler”,
“bio_digestion”,
“bio_carbon”,
“bio_armor_head”,
“bio_armor_torso”,
“bio_armor_legs”,
“bio_armor_eyes”,
“bio_leukocyte”,
“bio_painkiller”,
“bio_teleport”,
“bio_radscrubber”,
“bio_adrenaline”,
“bio_claws”,
“bio_hydraulics”,
“bio_water_extractor”,
“bio_uncanny_dodge”,
“bio_remote”,
“bio_torsionratchet”,
“bio_power_storage_mkII”,
“bio_power_storage_mkII”,
“bio_power_storage_mkII”,
“bio_power_storage_mkII”,
“bio_power_storage_mkII”
],
“skills”: [
{
“level”: 5,
“name”: “melee”
},
{
“level”: 5,
“name”: “unarmed”
},
{
“level”: 5,
“name”: “dodge”
}
],
“items”: {
“both”: [

        ],
        "male": [
            "boxer_shorts"
        ],
        "female": [
            "sports_bra",
            "boxer_shorts"
        ]
    }

[/spoiler]

The entire premise is basically to keep moving and eating for as long as possible.