I haven’t seen this specifically come up, but given that stealth is planned, I thought I’d throw this out there.
Currently there’s a lot of objects in the game that could block your line of sight if you were crouched or laying down, but currently do not because the character is presumed to be standing all the time.
Counters, sofas, tables, display racks, certain fences, certain vehicle body parts, the wall beneath most windows etc, slightly lighter smoke than normal, would all make good hiding spots, but currently serve only as movement obstacles, if that. Right now structural objects/furniture in the world either block line of sight or they do not. A third option should be available; add in a ‘cover’ tag for certain structures/furniture that blocks LOS only if the character is actively hiding.
The idea here would to have a generic stealth stance that puts the player character into a status where many objects that did not originally block line of sight, now do. This would allow characters to use the above listed objects as cover so they are not seen by enemies on the other side (and cannot see those enemies normally themselves). Obviously in this stance the character moves quite a bit more slowly (and perhaps makes a bit less noise as well). In order to give a visual cue that the player is in stealth mode, the @ symbol could be changed from white to grey.
The Peek mechanic could be used to look over objects that you are taking cover behind, by peeking in the direction of the object. So if you sneak your way up to a window you could peek inside a house without giving away your presence to enemies inside. The same goes for sneaking behind counters and display racks.
This would allow a clever player to plan a route through some locations that would let them pass undetected without even a need for an actual stealth skill/mechanic (although I am in favor of a passive stealth mechanic, as well as a revamped perception mechanic to make the detection of enemies more involved).
Notably, sleeping characters should automatically assume this stance (mechanically) so that sleeping behind a counter actually does provide some benefit.