[quote=“Rog, post:21, topic:1442”]I would wait to implement until roaming bands of zombies or marauders exist, though you could use wandering bears and wolves. Large construction could attract unwanted guests (suppose the zombies maintain a basic understanding of “that doesn’t belong, maybe food made it”). Also, rabbits could be made a problem for those who don’t build and maintain good fences.
As for rain, I’d say only acid drizzle and rain cause damage, though, the ability to build a retractable roof could help this, also greenhouses. Water boost nutrition of plants. A certain number of time in clear to grow, sunny for a boost.
I do like the Unreal World farming a bit, but it’s more of a challenge to get started for farming than in the modern era that is Cataclysm, so as before, I would recommend using roving hostiles to make a permanent base a little difficult until you’re really setup, pits and walls and traps and such.
Though I also feel that farming would mostly be used to grow things for the morale boosting foods. All you need is meat, and if you have salt, you’re good to go.[/quote]
I would love to see the roaming mobs with this, and all of the construction ideas of green houses and such.