Since the mines aren’t particularly dangerous to you when they detonate at a distance, this sounds like a feature 
Totally, I’m not even saying the wearer would escape unscathed, just not mortally wounded.
I was being sloppy, yes that’s the case, you don’t have to worry about these unless you ARE in a vehicle or power armor.
Interestingly, if mines are limited to those allowed by modern US doctrine (which I think cuts out blast-type AP mines as well), there’s limited threat to power armor wearers, as all of the mines are scatterable, so in addition to having to step over the thing to trigger it, they’re not exactly inconspicuous… ok double-checked, they ARE pretty damn small, only a 6cm x 12cm cylinder, but in game terms you will still always spot that.
On the other hand, all it takes is hand-emplacement to make it deadly to PA users.
I may have missed some options, but it looks like everything outside of FASCAM and a few weird one-offs is currently deprecated, even though we still have stocks of some of them.
Speaking of in-game things, I’m currently working on implementing the M67/M72 in the game, the unlimbered version used by spec ops that acts like a grenade would be AMAZING for getting a small horde off your tail. Meanwhile I’m overhauling how shrapnel works entirely, as a cloud of shrapnel rather than a handful of projectiles (it’s literally a handful in most cases, it’s pretty silly). This changes how a grenade like the M61/M67, or an improvised explosive would work in the game as well.
Also, resources: https://fas.org/man/dod-101/sys/land/fascam.htm