A lategame survivor explores 6th level of frozen labs. He is armored by heavy survivor armor and wears two electric thermal outfits underneath, so he is on medium encumbrance, but even now it is getting rather cold. Oh, and almost forgot, he has supperalloy torso bionic armor.
At the end of long coridor there is a turning to the right. Just about 2 tiles before it a wild grenadier appears! Our hero drops his pickaxe in panic, and draws his RMAutomagnum ASAP, luckily its modded to be as nimble as this weapon can get, and survivor has good pistol skills. First shot is a good hit, but zombie survives. Second shot finishes the job before grenadier can spawn any active manhack, but his posthumous skill activates. There is not a single place to take cover, only a long corridor, but survivor imidietly rushes backwards. With his current speed he managed to incrase the distance from 2 to 8 tiles, which is quite long. Bam, the explosion occurs, survivor is hit in torso for about 100 damage and dies.
Now, whats bad about it?
From gameplay perspective, it was a situation, when even very skilled and well prepared character was sentenced to death no matter what he did the moment he walked to the end of that mundane corriddor. Even imidiate reaction and (i bellive) best possible solution wasnt enough.
From ballance perspective - i know shrapnels are deadly IRL, but isnt armor supposed to be extra effective aganist them, especcially at relatively big distance? (8 tiles is about the throwing range of most explosives for some weaker characters).
In world War I, helmets were introduced to protect from shrapnels, not bullets, and these were usually able to completely negate damge, while being probably about 16b/16c armor in CDDA standard.
I understand granades should be dangerous, and if we want them be able to kill shocker brutes in one go and hulks in 1-3, then total damage potential should be high on point blank, but having pi*r^2 deathzone of ~201 squaretiles for everything that isnt heavy power armor seems too much.
Pardon my ignorance, i dont know if damage for shrapnels decrases with range, but if it does, then the difference is abysmal.
Another example: Similarly equipped lategame survivor goes hunting at night with Noctovisor googles and sweet new bow. After few hours of casual extermination of zeds, zombies triggered nearby minefield, that caused to lure an enormous ammount of them to reality bubble, includding one shocker brute - who surprised me, because he must have heard my steps or smelled me, and managed to zap my character, resulting in pain, decrased strenght - and in effect, unabillity to draw the bow! I was foolish enouht to leave all my other weapons at deathmobile except for trusty combatknife - which is conductive and is bad weapon to fight shockerB. I was too heavily armored to be able to outrun brute in long term, and light he made was enough for horde to see me. I had one last resort - my CBM flamethrower. I set S.B. ablaze, and the moment he died - so did I. Explosion hit me in torso for about ~100 DMG. I belive he was carrying stack of 50 9x19mm bullets. These bullets usually do zero damage to heavy S.S., when FIRED from a barreled gun. Even if they explode at the same time, and i was unlucky to be hit by 20/50 from them, they should have power of .22 each. And my armor should block damage 20x times, not once. And the pure explosive force of gunpowder shouldnt be lethal either (especially when shells absorb most of it), explosive force trauma is something that armor is bad at protecting, but it usually is not that damaging to soft human tissue, unless its a stick of dynamite in your backpack or directly under your feet.
IMHO armor should get a multiplayer when it tries to stop a shrapnell, or there should be 5x times more 5x times weaker shrapnels.
Shrapnels should loose way more DMG potential as they travel to the end of their max range.
I agree, explosins should be very deadly, but at point blank range or to unarmored targets at a little greater range. Right now one shrapnell is more deadly than .50 cal shot at your chest.
I hope my english language was enough ; p