Concentrated acid, why does it exist as a comestible item instead of ammo? Now this mod changes the json for that so it can be fired from a weapon, an acidproof and barely man-portable version of the water cannon, the OCGES Biorifle (named in reference to a gun in classic Unreal 1 but this one shoots liquid instead of acidic blobs of gel). It is an exclusive, vehicle mounted acid thrower for the OmniCorp Executive profession. All such gun needs to replenish ammo besides the right character skills is a chemistry set, some power and a swamp, onions and ogres optional. Or you could just load it with water instead of crafting concentrated acid for it but whereâs the fun in that?
ETC Handguns etc Version 4 Mar/2021
Also featuring besides a few other fixes:
- G11 override minimod that adds the H&K G11 and replaces 4.6mm with 4.73mm caseless, and optionally all 8x40mm Rivtech caseless guns, mags and ammo too, which you can also install as a standalone if you want only it and not this mod, or if you prefer to set it up as a separate mod in worldgen and have no wish to directly activate it in an already existing save. Again, this is already integrated as an optional modmod zipped in the larger mod inside the modmods folder, which can be activated by just extracting it there so the standalone version is not strictly necessary if you want to install both. Link:
G11 override standalone Version 1
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Reconfiguration of json for all new round types that uses relative or proportional values from base game conventional equivalents in dimensions, therefore they will automatically adjust to balance differences between Bright Nights and DDA. Also, some rounds with extremely high muzzle velocities had their ranges significantly increased, but such are not effective ranges, they are unlikely to hit anything at their maximum ranges.
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Handloaded version of subsonic .223 rounds. Itâs very, very weak though and has 0 AP, because its specs were balanced to be just somewhat better than 5.45x39 7U1 would if added to Cataclysm. One of those very situational things, but if the RNG gave your character only a 5.56 gun, nothing more and you want to raid a city without drawing entire hordes with gunfire, it could have a purpose.
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Another laser that doesnât need an UPS, this time a âpistolâ version of the EMP projector, sort of. XE50 Ion Mace, vaguely inspired by a bigger gun in old Bullfrogâs(RIP) Syndicate Wars called Electron Mace, which like the other pure energy gun uses its own magazines instead of UPS, specifically medium batteries. It deals electrical damage, both stuns living targets and causes minor EMP damage too, which makes it very good against anything that isnât a shocker zombie or immune to electricity. High DPS despite low damage per single âshotâ but very poor damage/power drain ratio. The second fire mode depletes an entire medium battery and the highest fire mode needs disposable or plutonium ones to be usable.
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SSR300 Wisp, a heavily modified rechamber of the 9mm MR9SD which is a bulky and integrally suppressed .300 BLK gun to be used as sniper rifle for covert night operations, just like the VSS Vintorez.
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Nuclear grenades that can only be used without Yet Another Stupid Death by STR 20 or bionic throwing boosted characters also available as rocket propelled nuclear grenades for the LGW, a new 66mm 4-tube optical guided rocket launcher, which on the other hand also includes a bit more common white phosphorus rockets with their own ammo effect slightly less destructive on loot compared to incendiary grenades.
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Custom starting vehicles for all corporate executives and the spymaster professions, added to make immediate use of the new turret mount options for several of the new guns. Went a bit crazy on this. In addition to a sports car armed with an acid cannon, the spymaster starts with one armed with a N8SD Nanogun, perhaps more over-the-top than the most over-the-top 007 film, the Aerial Labsâ has a SUV with Cerberus turrets powered by 2 gasoline engines attached to 7.5kW generators yet no conveniently installed recharging station as that would make it way too OP, Leadworksâ diesel SUV lacks turrets but has its front covered by shredders, arguably more convenient considering how time-intensive their crafting is and finally Rivtechâs SUV lacks turrets but is protected with superalloy rams instead of shredders and powered by a steam engine because I wanted to add a profession featuring a car with a steam engine. Sadly no starting monocles though.
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Optional settings for @'s soundpack SFX in the new modmods folder. Just extract the .zip file located there if you have @'s soundpack installed and the guns in this mod will have sounds.
Hope someone will enjoy this one and/or the G11 override minimod.