Electrothermal-chemical Handguns, etc

Now for a more substantial update, mostly needed because Bright Nights adopted the “bullet” damage type like DDA, this time there is some new content, a new profession and even more guns.

DDA Versions

ETC Handguns etc May/2022 for DDA

G11 override standalone May/2022 for DDA

Bright Nights Versions

ETC Handguns etc May/2022 for BN

G11 override standalone May/2022 for BN

The reason for adding even more guns was pretty simple: it was based upon the most abundant rounds for which this mod still had no guns available after clearing up an entire town and all its gun stores in the current game. Those were respectively 40x53mm grenade due to armored vehicles with mounted Mark 19, .45 and .380 ACP rounds.

This update adds among other things the OISW that also is a machinegun in addition to 40x53mm grenade launcher , a .460 /.45 SMG and a .380 machine pistol that is useful for more than “combat in a phone booth”.

Outside such new guns made after what seemed the most commonly found ammo types not yet covered by this mod were the AR57 like guns which were included merely on a whim. Plus the pseudo-historical flintlocks for the new profession, the Anachronistic Reenactor/Pirate which is all about missing the point of being a historical reenactor and doing Lucerne Hammer Fantasy Battles cosplay instead in yet another Warhammer reference.

Mentioning references, more fluff included: lots of unique random variants of the descriptions were added to the American Bear/Eagle and 12C storm bolter through snippets, from having painted American flags in the frames of some the first two to not-Warhammer 40k quotes in the latter.

Now for a more detailed changelog, starting with shared content in both BN and DDA versions.

Fixes:

  • Included previously missing SFX configuration of new guns for @'s soundpack in addition to updating the modmod.

Balance changes and additions:

  • Added recipe for 22XLR 20-round tube loader.

  • Added integrated mechanism mods for the O2020, 555 series, DWOM and MAR9k guns to reduce recoil, with the DMR and sniper rifles among them having the most powerful ones. Done after seeing it implemented on the KORD and realizing the “SIMULTANEOUS” flag on a fire mode does nothing yet. It may make some of these guns too OP, if so it might be removed in future versions from most of these depending upon the feedback.

  • Increased by just one point the cutting damage of the integrated RM42I bayonet in exchange for no more bonus to bashing damage in the rifles that feature it and gave them a 0 to hit modifier instead of -1.

  • Changed American Eagle and Bear to combination guns using separate barrels, one for .357 magnum and .38 and the other for .357 SIG, one magazine well for each, with the latter also compatible with P226 mags. Two triggers and one guard like “That Gun”.

New Content:

  • Grenadier-53, a man-portable, double barrel 40x53mm grenade launcher. Heavy but more practical to carry around than a Mark 19.

  • OISW, absolutely overkill OICW that combines a multi-shot 40x53mm grenade launcher with a 7.62 NATO machinegun.

  • 5.7x28mm variants of the XLR, Mini-Rifle, MR9 and MR9SD with varying barrel lengths from 22 to 7.4 inches. Besides the XLR the others are loosely based upon M4s with FN’s AR57 conversion kits, except with their own, bigger capacity magazines.

  • CMP, a .380 ACP variant of the Stealth Machine Pistol, minus integrated suppressor. Added to provide a more stable firing platform for the relatively common .380 ACP rounds than the MAC-11 which fits inside a holster.

  • Three new .460 Rowland weapons. OCG-Leadworks CAR-460, a bullpup carbine with 2-round burst plus a semi auto only variant and the OCG USMG-460, a heavyweight cousin of the UMP45 with complex recoil mitigation mechanisms.

  • Two profession exclusive anachronisms, the July Flintlock Sniper AKA Scoped Hochland Long Rifle and the Fourth Salvo Flintlock, featured in the new “Anachronistic Reenactor” profession.

Bright Nights Only

  • Migrated damage type for firearms from “stab” to “bullet”.

  • Changed gun mod slots for some of the 555 series guns to allow some of them to have both ported barrels and suppressors installed.

  • Minor changes to item groups settings.

DDA Only

  • Fixed gun mod slots for the 555 rifles platform given the migration of ported barrel from a “muzzle” to a “barrel” slot.

  • Improved item group spawn settings for the guns to make ammunition and spare magazines more likely to be found together with the guns in line with DDA JSON changes with “nested items” .

  • Added thematically appropriate proficiencies to Gunslinger of the Future and Corporate Spymaster professions.

Hope you enjoy this mod.