I noticed something about driving in my last game… it really should be addressed!
whenever you collide with another vehicle (random vehicles in the road), and no matter how slowly you are moving, the other vehicle, and/or the one you are driving will randomly skid off at impossible speeds. My last game this happened and the semi I was driving hit a building and blew up as a result.
While I understand that placing those random vehicles on the road is a good thing, and also to keep driving a vehicle from becoming an OP kill all end all way of playing, the random skidding at 10,000 mph from bumping into a wreck on the road at 2 mph is a bit over the top. The semi alone can easily survive driving through a building if its properly armored, so why would colliding with a motorbike with that same semi send you skidding off at orbital speeds in a random direction?
Just a suggestion if I may… maybe implement a system where there is a % of a chance of rendering the vehicle your driving inoperable, and base it off the mass (as there is a system of mass in place already) so the higher the mass of the driven vehicle has a greater chance of just shoving the other vehicle out of the way. While a smaller mass vehicle may become wrecked instead ( with a high probability of causing an untimely death!) Also factor in speed… if your going slow enough there is a greater chance of just shoving the other vehicle out of the way, where as higher speeds increases the chance of wrecking yourself.
In that way one could theoretically clear a road of wrecks to enable safer travel, but also limiting the players ability of clearing an entire city by simply building a giant zed combine tank and mowing down everything in his/her path!