Yeah those work a lot better. I’m using 200 x 60 with
{
"fontblending" : false,
"fontwidth" : 8,
"fontheight" : 15,
"fontsize" : 15,
"typeface" : "terminus",
"map_fontwidth" : 16,
"map_fontheight" : 16,
"map_fontsize" : 16,
"map_typeface" : "DDA_Simple_Mood16x16_floor",
"overmap_fontwidth" : 16,
"overmap_fontheight" : 16,
"overmap_fontsize" : 16,
"overmap_typeface" : "DDA_Simple_Mood16x16_floor"
}
because of my 1600x900 monitor in fullscreen mode. It’s not perfect but it works out. I prefer keeping the actual menu text not-squared because it’s easier to read and takes less screenspace, and there’s really no reason to have it square.
I’m also using a custom “make CCACHE=1 LUA=1 TILES=1 SOUND=1 LUA_BINARY=luajit RELEASE=1” build on ubuntu, and -Og and -g and “-mmmx -m3dnow -msse -msse2 -msse3 -mfpmath=sse -mtune=native” added to the Makefile OTHERS line/replacing the -Os, and I’m running it through an automatic “catch-dump-and log” alias with GDB so I can catch and log backtraces when it crashes to desktop so I can report it. … Though since I started using it, I haven’t crashed once, which is minorly annoying.
The alias:
alias bt='echo 0 | gdb -batch-silent -ex "run" -ex "set logging overwrite on" -ex "set logging file gdb.bt" -ex "set logging on" -ex "set pagination off" -ex "handle SIG33 pass nostop noprint" -ex "echo backtrace:\n" -ex "backtrace full" -ex "echo \n\nregisters:\n" -ex "info registers" -ex "echo \n\ncurrent instructions:\n" -ex "x/16i \$pc" -ex "echo \n\nthreads backtrace:\n" -ex "thread apply all backtrace" -ex "set logging off" -ex "quit" --args'
Using ascii ingame settings though because aim camera doesn’t work with use tiles.