[quote=“RogueEsp, post:1, topic:7398”]Title. I don’t know if “mah skillz” are shit or something, but for some reason the lastest stable (0.A Kauffman) it’s way more easy than experimental… Like wow, flurries, -24 degress, zombie dogs/skeletal dogs/spitters/shockers everywhere… I tried everything, from attacking in a window/bush, incinerate bushes and make zombies walk over them, etc, etc, etc… I die before day 3, more often before day 3…
It’s any way to make the game easier? I don’t know, there’s some newb-friendly ammount of spawn rate scaling? Just wow, I don’t want to play stable because I feel like experimental as a lot of interesting stuff…[/quote]
Armor got a much needed tone down, it was simply too good in 0.A, but they also vastly reduced the amount of loot you can get from wandering around. Some of that is warranted, but given the new dangers in the world there isn’t much reason to go exploring into the wilderness the way that there was. I’d still like to see a game mode with lots of loot and the labs packed with enemies however.
The best tip I can give you is to keep safe mode on, you really need to think about engagements now.