Sheets are superabundant, so I have no idea why you’d need more (seriously, just break a window or something).
Ways to create more sleeping spaces, on the other hand, would be welcome.
In 0.6, at least; sweaters can neither be disassembled directly nor cut up with a slicing tool… if the functionality has been implemented since, that’s cool.
More advanced chemistry recipes would be nice. I think that there should be a somewhat complicated lead-in to it, though, since high-end chemistry requires a bit more precision than is currently in-game. Off the top of my head, certain recipes should be hazardous to attempt, with failure causing various nasty side-effects… which can be mitigated by using proper safety apparatus. Really, you’ll want a properly sterile lab setup before you start messing around with mutagens, and you probably don’t want to be pouring boiling concentrated acid out of a pot into an itty plastic drink bottle at all, much less with your bare hands. Any chance it’d be feasible to code in ‘optional tools’ which aren’t actually needed to produce a thing, but make the job easier/safer?
That said, using all that gear would let you make cool stuff from complex ingredients. Bleach, for instance, is made from Chlorine, Lye, and Water. Water is ubiquitous. Lye can be produced by mixing ash with rainwater, which could be implemented more or less immediately following the ability to collect ash when confronting an ash pile with a shovel, as opposed to burying it. Chlorine is harder; the standard chemical process to produce it involves electrolysis of salt water… but if you can put together an apparatus to perform electrolysis (and have lots of electrical power), then it’s doable… more feasibly, though, you’ll want to loot a pool supply store, or the house of some guy who owns a pool. Incidentally, you could produce Hydrogen from water using much the same mechanism, provided you’ve got electrical power out the butt (as in, probably not until generators come online).
Ammonia would generally be produced by mixing hydrogen with atmospheric nitrogen. Acquiring pure nitrogen gas takes a bit of doing, but you could probably loot it from from labs; liquid nitrogen, in particular, is no doubt part of the cooling systems for all the weird experiments. Alternatively, ammonia is a byproduct of processing sewage, since it occurs in human and animal waste. The process isn’t exactly as simple as boiling down sewage, but it is doable… indeed, many sewage treatment plants are already designed to recover ammonia from the waste they’re treating, so probably the most straightforward way to acquire large quantities of ammonia would be to get a sewage treatment plant running. Which is kind of endgame-y, but effectively unlimited supply of a vital chemical crafting resource is probably worth a quest.
More reasonably, it’d be neat if you could put together a still, as a tool to process some of this stuff; it’d be way more doable to make your own moonshine than to try your hand at cooking meth.