She, uh…doesn’t have a backpack. She doesn’t have any storage space at all. She has a sheath with a hunting knife (for butchering, because Carnivore and Junkfood Intolerance), an ankle holster with a USP .45, and an ankle pouch with a spare mag for it. Because screw it, I’ll just keep the truck closer and reload more often. Along with a hairpin for locks and a hip flask. That is literally all she wears.
…And a dog collar. But…ya know.
When she needs to carry stuff, she carries a duffel bag and drops it when something needs to die. Volume drops to zero, everything else drops with it, makes it easy to pick back up and resume.
Now that I have higher Tailoring: Leg holsters have 5 encumbrance and cannot be fitted. Leg pouches have 0 until they’re filled, then they have 2. Both not ideal, but doable. Large grenade pouch is torso and has 12 when full. Definitely unacceptable.
The conundrum I face with magnums is ammo. The automag has decent capacity, but ammo is hard to find. .44 Magnum ammo is even harder to find, needs speedloaders, and has low capacity. I have about 500 rounds of .45 ACP. I have 60 rounds of 8x40 Caseless. I have 20 rounds of .44 Magnum. You can probably see what I mean. They are craftable, but that brings up other factors, like supplies, recipes, and accuracy.
In either case, I also need to kill boomers and bloated zombies before they reach her, because being poisoned or nauseous gives a significant hit to dodge and melee. So that’s even more ammo used. I can improvise, but it’s generally not a good idea. Not much I can do about the smokers, but the smoke debuff goes away fairly quickly.
I tried using a rifle with a shoulder strap yesterday (HK416), and replacing the hunting knife with a bayonet, but it takes way too long to wield. Like, in real life terms, it would probably take less time to assemble the thing out of loose components. So that didn’t work.
I have considered carrying around a javelin for the exploding enemies and just using her speed to pick it back up, but I don’t think that would work consistently.
For reference, to benchmark her speed: She can outrun an angry moose. With a 15% speed penalty. (Then turn around and kill it with a single roundhouse kick)
I do use the machine guns mounted on her truck when an opportunity presents itself. It blows out her poor doggo eardrums every time I do it, but it does the job. The truck doesn’t fit in cities very well, though, and moving it around makes it harder to keep track of what I’ve looted.
My first character is similar to what you describe. I made Local Wolf Girl to try something different. Very different, apparently.