[quote=“Raital, post:6, topic:2986”]Hard Arm Guards and Leg Guards are primarily intended for martial arts characters; specifically martial art styles that have block and leg block in their style. Torso encumbrance severely neuters martial arts due to the melee attack cost penalty, so a way for martial arts to be viable when it’s impossible to exploit movement penalties is to use block and leg block to turn most torso and head shots into arm or leg shots. Having these pieces of armor equipped will then mitigate the damage to your limbs from these skills, effectively extending the life of your limbs and by extension yourself. Without the applicable martial arts styles, arm and leg guards are not very effective and do more harm than good.
These two items are most effective combined with a martial arts style with special x%/stat damage mitigation. The damage is mitigated by the style, then by the guards. When stacked it’s possible to block hulks and brutes and take almost no damage in the process. When this is possible, the loss in dodge is inconsequential. As a martial artist or even a melee character, it is far more appealing to take a minor +5/10 movement cost from legs than it is to eat a +20/40 melee attack cost from torso.
As for dealing with higher spawns as an unarmed character, the best strategy I’ve come up with is to kite the zombies. Get close enough that only a handful charge you, run away a bit to isolate the zombie dogs, kill the zombie dogs, isolate the shocker zombies, kill the shocker zombies, then clean up the rest with the closest set of bushes. Buildings haven’t been too good to me as they tend to swarm from all directions and you end up getting surrounded with no way out if you do that, and I don’t like to use fire as it destroys items.[/quote]
Don’t mock Army Pants either, but yeah. I typically forgo the Leg Guards because there’s a Dodge penalty attached to leg encumbrance (or at least there was last version I played seriously), but Arm Guards are great.
This is also why I rated Taekwondo so highly in the MA guide. The same DR that makes meleeing Hulks viable lets you soak typical zeds altogether. (It’s how Old!Ka’lol built his power.)