Sorry, forgive me if I’m being ignorant - I don’t really know the first thing about this stuff IRL:
The bullet is made just of the lead and the copper tubing (at least in the simplified way it’s rendered in-game), with the casing, primer and gunpowder being the parts of the cartridge removed by the bullet puller?
So if we were making the system more precisely realistic, we might add a ‘bullet’ component in place of the lead and copper in the recipes and possibly make that craftable separately, yeah?
Is there a (realistically possible for a survivor) way of separating the jacketing from the bullet IRL? What tools would it need if not the bullet puller?
If that level of detail is undesirable, or just as a stop-gap measure until that detail is added, could the copper tubing be added to the bullet dissassembly results as a reasonable simplification/abstraction?
Again, apologies if anything I’ve said is unclear or just dumb - as I say, I have literally no idea what I’m talking about.[/quote]
“Bullet” (you’d need to specify caliber and type: it’d be Yet More Items) items: correct.
I’m not familiar with the metallurgy. I imagine it’s technically possible but suspect it would be grossly inefficient in terms of time and/or resources. If I had to guess, I’d say forging tools similar to those used for end-stage metalwork. The puller is basically a hollow plastic hammer wherein you insert the cartridge and swing: that somehow works it loose.
So I’m thinking the copper jacketing isn’t something that cold easily be separated, but the jacketed-rounds might be a stopgap. Probably won’t be a major priority, though.