so… i just finished research on the game requirement if CDDA is made on Unreal Engine (or other higher game engine) and as it turns out, it would be bad news, as the RAM needed will be increased (minimum of 4gb, possible reaching 8gb) and the rest of requirement is related on medium-high PC… lower PC can’t play it (it just stutters, and sometimes freeze when there’s too much zombie on sight)
if its going to make the game better while sacrificing lower PC player, im not agree with that, i just don’t like seeing game improvement that would cost massive works to artists and dev team + leaving the player with low-spec PC behind. a simple game with tileset/ASCII graphic but has massive gameplay feature/content + mod and stuff and development that would not weight down the artists and dev team is already perfect. and with constant update almost everyday on the game is also really good, and to think that if the game is set on higher engine then the constant update will be much harder and much more longer (1 update per 3-4 weeks)