No, this is the way it will be coded, we haven’t added the ability to dual-wield the game, but I’m letting people know how it’s going to work when we do add it, since the majority of requests for this feature imply that it should be some kind of fantasy/action movie/videogame thing where two weapons are absurdly better than one for no good reason.
I think we’re actually on the same page here. When I say DPS isn’t going up, I mean the peak damage output of pure consecutive attacks isn’t going to go up. If for some reason we add an enemy that itself has some kind of parry or block to the game, and your character has the ability to parry to make an opening then attack instead of attacking continuously with many attacks getting blocked, then yes it could indeed increase effective DPS. The vast majority of enemies in the game are not like that, your best option for dealing damage is going to be to hit as hard as possible as many times as possible.
Also logrin has a good point, especially if you know what you’re doing, you can go from parry to attack incredibly quickly with a single weapon, and you can maneuver one weapon with two hands much faster than you can maneuver two weapons in one hand each.
No, it’s a combination of having tactical options and being able to defend and attack simultaneously. As above, when dueling it makes a difference, combat in DDA is not dueling, it’s combat. Most of the time it’s butchery, so it comes down to raw speed and strength.
I think those points cover