Granted I know CDDA is primarily a sandbox apocalypse for all of us to goof around in, but I can’t stop from wondering about the feasibility of implementing a sort of gamemode based on a timed challenge for the player to build up to, either pre-selected or randomized from the start, and considering it a “Win” and finished game by getting through this huge final hurdle.
Specifically, something to the effect of having a 2- or 3- year time limit before the [EVENT] occurs, which the player needs to have planned and prepped for and survive until the end of. Possible additional challenge could be that the pending threat is unknown and certain clues might need to be found in the world to determine what to prepare for. [BIG DEADLY EVENT]s could be something to the effect of:
-Mass Drought: Water sources that are not protected and stashed in proper vessels begin to dry up entirely
-Mass Famine: Similar to above, edible materials vanish, and animal species begin to starve and die due to a lack of food sources, meaning the player can no longer rely on normal hunting for sustenance.
-Solar Flare: Going out without proper UV protection inflicts massive damage, most plants wither and die, spontaneous fires erupt around the world, possibly could even break electronic devices due to electromagnetic pulses.
-Zombie/Fungal/Insect/Mutant Swarm: A colossal horde of monsters sweep through the region, making the outdoors almost impossible to navigate without encountering multiple slavering brain-hungry monsters.
-Military Purge: A spec-ops military force has been ordered to purge the entire region of all contaminated flora and fauna, including the player. Routinely spawns a large amount of heavily-armed soldiers and drones to roam the world and possibly pursue the player in such a way as to encourage moving shelters and never staying in the same place too long.
-Meteor Storm: Many random areas in the world begin to spawn small craters from micro-meteoroids indicating the imminent crash of massive meteors in that spot after a few days, which will completely destroy anything within a large radius as they crash to the Earth. Any base, resource stash, or living thing unlucky enough to be there when it hits is utterly destroyed.
Basically, I guess what prompted the thought was playing a bit of FTL and thinking about how the game is always randomized and never feels the same way twice, except for the imminent looming threat at the end (the huge boss ship at the final point) which you need to make sure you’re ready for just in the nick of time.
Am I crazy, or… does this kind of thing sound like it would be fun to mess with to anyone else? Granted there are probably tons of other threats that would make for a fun final showdown, but that’s just my two cents.