After playing factorio I realized it bothers me that there is no way to end a game of cataclysm without dying. Factorio has a goal: launch a satellite. But, you are not forced to complete it. I have 100+ satellites and am still building and improving my bases. I came up with a way to “win” CDDA for people who feel like they have done all they can:
Build a transmitter that attracts every zombie for hundreds of miles. For the next 100 days the spawn rate is raised to ridiculous levels. On day 101 “Original Subject” spawn near by. Activating an item crafted from their unique loot means you have rid the region of zombies and the survivors can start the process of rebuilding civilization(the game ends). However, if the transmitter is destroyed it explodes in a giant fireball of doom and destruction killing you and everyone else. If it looses power its quantum entanglement field destabilizes and it explodes in a giant fire ball of doom and destruction w/ similar effects.
I’m hoping this will encourage the construction of heavily fortified bases since there is no point to them currently. Also, since it will be extremely hard to leave your base for a long period of time supply levels become an issue that normally endgame players don’t have to think about.
(each update will be in the next color in the drop-menu)
Basic Rundown of my plan:
-Book found in lab gives you ideas about how to attract every zombie in the region.
-You build a device requiring very large amounts of resources.
-Mount the device on a vehicle(has to be outside).
-Upon activation the device drains more power than my Deathmoblie, a moderate amount of noise, acts as a dome light and “wandering hoard” spawn points on steroids fill a 4 map tile radius around it.(not on the same tile though)
-There is no turn device off option and the only way to remove it is through the console. Oh, and if it either gets destroyed or looses power it explodes killing you automatically.
-After a period of time(I randomly picked 100 days) the device stops, the spawn points go away and a group of unique Z’s appear.
-You can craft a trophy from stuff looted from the unique Z’s.
-Activating the trophy displays a message saying you feel a great sense of accomplishment. Then prompts you as to whether you wish to retire to the countryside and live in peace since the zombie threat is (mostly gone) i.e. game over or continue exploring searching for your next great challenge.
So far I have:
-Added: vehicle part “Quantum Noise Maker” -as of now only consumes power.(1.5 minireactors worth)constant 42 sound. floodlight’s lighting.
-Added: book “PE065-Radiation Effects Test”-contains recipe for “Quantum Noise Maker”,“Pandora’s Box”
-Added:items “Zombie Essence”,“Pandora’s Box”-as of now useless objects. Pandora’s box will be end item, cardboard box w/13 Zombie Essence.
In Progress:
-Modifying copied code from the hoard spawning.
-Making the boss enemies “Original Subject”[color=yellow]-Necromancer Hulks w/ AOE raise the dead anyone? Just consider the number of corpses after a 100 days of solid wall spawning. [/color]