Just want to get this out: Artifacts are a b****. Useful, but very risky. I still love em though.
Bragging rights could be provided in the form of ultra-rare things, like equipment maybe, or a trait or some token. That would be cool actually.
If you would agree to disagree, I believe that not all games have to have an “end”, so to speak. Most, probably, but not all. Cataclysm would be one of those games, especially considering that it’s in the Zombie genre, albeit a more futuristic, demented, and just plain absurd version. One of the more appealing aspects of the Zombie genre for me is that sense of inevitability: here you are, innumerably outnumbered by monsters everywhere you go. There is no escape, no solution, as you try to eke out a “normal” life until the day you succumb to your inevitable death, whether it be by the hands of monsters, of others like you, or yourself. This aspect is addressed completely by Cataclysm as it is made now.
Not all deaths are mere deaths. There are stupid deaths, inevitable deaths, and completely awesome deaths, among other things. The death that I would ideally achieve, if I was at the point of boredom, would be the latter one. The problem is that if I reach a certain threshold, awesome deaths -without resorting to suicide or something similar- would be difficult to achieve. Still, there are stupid awesome deaths tantamount to suicide, but it probably won’t appeal to everybody. Heck, even the prospect of dying probably won’t appeal to everybody, no matter what form.
Which reminds me: what about an end game scenario that is practically unwinnable? Like, say, a massive horde passes by your base and you have no choice but to hold out as long as you can. Basically, it enables you to go out in a blaze of glory (literally too, if you want). Defense mode, is that you? But I digress. My imagination is running wild again.
In any case, if ever end game content is applied that actually ends the game, I would probably embrace it, provided that it was executed well.
In fact, If it were to be applied, I would suggest creating an epilogue screen. It would ideally include a description of the consequences of your actions (Say, what happens to the world after you discover a cure or something), in addition to a description of your kills, equipment, and what not, as well a variety of feats that you’ve achieved throughout your lifetime. A timeline even, for those who are really ambitious.
Yeeeahhh, that’s kinda long. So…
TL;DR: I prefer dying as a game ender, but I’m fine with end game content ending the game.