Recently been playing a lot of Terraria, and the accessory combining system (Along with a mod i’m making) has given me an idea for DDA.
What if you could combine different pieces of clothing and get (reduced) benefits of both in one item? For my mod i made an item that combined a MOLLE pack, chest rig, and a shoulder holster.
{
“id” : “molle_advanced”,
“name” : “advanced MOLLE pack”,
"weight" : 1289, "//" : "Weight- molle pack, 966 | 1/2 chest rig, 213 | 1/2 sholder holster, 110 | 1289",
"storage" : 60, "//" : "Storage- molle pack, 48 | chest rig, 18",
"description" : "An advanced version of the standard MOLLE pack, combined with pieces of a chest rig and a sholder holster. Activate to holster/draw a gun.",
"volume" : 13, "//" : "Volume- molle pack, 10 | 1/2 chest rig, 1 | 1/2 shoulder holster, 1.5 (2) | 13",
"encumbrance" : 16, "//" : "Encumbrance- molle pack, 10 | 1/2 chest rig, 2.5 (3) | 1/2 shoulder holster, 2.5 (3) | 16",
"coverage" : 50, "//" : "Coverage- molle pack, 35 | chest rig, 20 | shoulder holster, 5",
"use_action" : ["HOLSTER_GUN"],
"properties" : [["holster_size", "5"]]
}
Would it be possible to do something similar to this for other items? Like taping/sowing a sheath onto a pair of pants?
Mainly to thin down the overabundance of storage items on the “Belted” layer.