I don’t know about the rest of you, but I’m running about 21 mods. Several of those mods include monstergroups entries that overwrite entries from the core game, and they don’t play well with one another. I’ve combined everything into one mod that can be loaded last and will override everything above it. You will still need to download and install the mods for this to work, but it’s very simple to edit if you want to play without a particular mod.
Resolves conflicts between the following mods:
Dinomod - Included in Experimental (build 4425 was the most recent version I tested this mod with)
Bio-Weapons Mod - Update 22 - By Noctifer
Forgotten Races - Alpha 0.01 - By Malkeus
Pisskop’s Rebalance Mod - v0.70 - By Pisskop
This version will not conflict with the following mods, nor will they conflict with each other:
Jury-Rigged Robots - By Sunshine
Advanced Technologies - From Survivor Kane’s Junk
RAW Monsters Included:
Nightgaunt - Source Unknown - Added to GROUP_NETHER
Water Bear - By WallyKun - Added to GROUP_SWAMP, GROUP_RIVER, GROUP_FOREST
I made nothing and take no credit for anything but smashing it all together and packing it up.
All of these mods except for the nightgaunt monster can be found on the Mod List.
If you would like to customize it yourself to remove entries from a particular mod, open the cmg_monstergroups.json in any text editor and search for:
“//” : "
I’ve included comments detailing which monsters each mod adds.
2-25-2016 - Updates from Pisskop’s Rebalance Mod 0.70
2-20-2016 - Updates from Pisskop’s Rebalance Mod 0.66
Altered filename, description and display name, shouldn’t affect current saves, the “ident” didn’t change.
2-18-2016 - Updates from Pisskop’s Rebalance Mod
Removed groups with no conflicting mod entries.
Rewrote the readme.
1-7-2016 - Updates from Bio-Weapons Mod ver 18[/spoiler]
Google Drive - Updated 2-25-2016
Feel free to contact me ITT with any issues.