The override is not working for changing the already existing spawns.
Having this in the mod doesn’t add cocroaches to schools and childs still spawn in large numbers (sing modify instead of override doesn’t seem to change it).
[
{
"type":"monstergroup",
"edit-mode": "override",
"name": "GROUP_SCHOOL",
"default": "mon_null",
"//": "School monster spawns.",
"monsters": [
{ "monster": "mon_zombie_child", "freq": 50, "cost_multiplier": 1 },
{ "monster": "mon_zombie_fat", "freq": 50, "cost_multiplier": 1 },
{ "monster": "mon_zombie_tough", "freq": 50, "cost_multiplier": 1 },
{ "monster": "mon_zombie", "freq": 150, "cost_multiplier": 1 },
{ "monster": "mon_zombie_anklebiter", "freq": 5, "cost_multiplier": 5 },
{ "monster": "mon_zombie_sproglodyte", "freq": 5, "cost_multiplier": 3 },
{ "monster": "mon_zombie_shriekling", "freq": 5, "cost_multiplier": 5 },
{ "monster": "mon_zombie_creepy", "freq": 5, "cost_multiplier": 3 },
{ "monster": "mon_zombie_snotgobbler", "freq": 5, "cost_multiplier": 3 },
{ "monster": "mon_zombie_waif", "freq": 5, "cost_multiplier": 3 },
{ "monster": "mon_giant_cockroach", "freq": 610, "cost_multiplier": 1 }
]
}
]
But this one adds cocroaches in (also works the same with override instead):
[
{
"type":"monstergroup",
"edit-mode": "modify",
"name": "GROUP_SCHOOL",
"default": "mon_null",
"//": "School monster spawns.",
"monsters": [
{ "monster": "mon_giant_cockroach", "freq": 610, "cost_multiplier": 1 }
]
}
]