[quote=“Gideon, post:29, topic:5455”]So, what would resolve this mine visibility issue WITHOUT breaking the mechanic of having to detect the mines with perception? It sounds like the art assets are undermining the mechanic.
Be specific, and we can fix it.[/quote]
OK. I’ve loaded up the tileset and had a look; yeah, the buried land mine really does blend in if I didn’t know to look for 'em. Couple different ways I can think of to fix, but I’m no tileset artist so feel free to improvise:
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The non-buried land mine looks great. Making the buried land mine that same color/brightness but with the overlay should make it visible enough, I think. Here’s a mockup I made in Paint: hardly ready for prime time, but brightening a few pixels here and there seemed to make the mine much more visible.
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A “T” or “!” marker similar to the “no tile” marker, used whenever there’s a Trap! detected. Will get people’s attention, but looks tacky.
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Overlaying a white target-ring similar to the yellow one you use for the targeting-cursor would likewise give contrast. Dunno whether it’d be more or less garish than the marker.
Thanks for your time and consideration; I know I hate it when people snipe at my work so I imagine you aren’t thrilled to have me picking away here. Good tilesets make the game much more enjoyable for folks and I appreciate your efforts.