A little update, school has kept me busier than I first thought I would be. Working on the first of the recipe fixes. Here they are:
{
"type" : "recipe",
"result": "poppy_sleep",
"category": "CC_CHEM",
"subcategory": "CSC_CHEM_DRUGS",
"skill_used": "cooking",
"skills_required": [ "survival", 1 ],
"difficulty": 2,
"override": true,
"time": 5000,
"book_learn": [["textbook_chemistry", 2] , ["adv_chemistry", 2] ,
["pocket_survival", 3] , ["atomic_survival", 2] , ["textbook_survival", 2] ,
["survival_book", 3]],
"qualities":[
{"id":"CHEM","level":2}
], "tools": [
[ [ "surface_heat", 2, "LIST" ] ]
],
"components": [
[
[ "chem_ethanol", 1 ],
[ "denat_alcohol", 1 ]
],
[
[ "poppy_bud", 2 ]
]
]
}
{
"type" : "recipe",
"result": "poppy_pain",
"category": "CC_CHEM",
"subcategory": "CSC_CHEM_DRUGS",
"skill_used": "cooking",
"skills_required": [ "survival", 1 ],
"difficulty": 2,
"override": true,
"time": 5000,
"book_learn": [["textbook_chemistry", 2] , ["adv_chemistry", 2] ,
["pocket_survival", 3] , ["atomic_survival", 2] , ["textbook_survival", 2] ,
["survival_book", 3]],
"qualities":[
{"id":"CHEM","level":2}
], "tools": [
[ [ "surface_heat", 2, "LIST" ] ]
],
"components": [
[
[ "chem_acetone", 1]
],
[
[ "poppy_bud", 3 ]
]
]
}
{
"type" : "recipe",
"result": "fungicide",
"category": "CC_CHEM",
"subcategory": "CSC_CHEM_CHEMICALS",
"skill_used": "cooking",
"skills_required": [ "survival", 1 ],
"difficulty": 2,
"override": true,
"time": 5000,
"book_learn": [["textbook_chemistry", 2] , ["adv_chemistry", 2] ,
["pocket_survival", 2] , ["atomic_survival", 2] , ["textbook_survival", 1] ,
["survival_book", 3] , [ "recipe_labchem", 2]],
"qualities":[
{"id":"CHEM","level":2}
], "tools": [
[ [ "surface_heat", 2, "LIST" ] ]
],
"components": [
[
[ "chem_sulphuric_acid", 1 ]
],
[
[ "copper", 100 ],
[ "scrap_copper", 1 ]
],
[
[ "bleach", 5 ]
]
]
}
{
"type" : "recipe",
"result": "chem_sulphuric_acid",
"category": "CC_CHEM",
"subcategory": "CSC_CHEM_CHEMICALS",
"skill_used": "cooking",
"difficulty": 3,
"override": true,
"time": 10000,
"autolearn": true,
"qualities":[{"id":"BOIL","level":2}, {"id":"CHEM","level":2}],
"tools": [ [ [ "surface_heat", 10, "LIST" ] ] ],
"components": [ [ [ "acid", 2 ] ] ]
}
Minor changes to the poppy preparations, they are more realistic (use solvents to extract active compounds, the better solvent giving the more potent of the two).
Most major change is one people have brought up a lot on the forum I noticed: ‘acid’ is now considered dilute chem_sulphuric_acid. Whoever decided to use the non-standard way to spell that in the game is gonna drive me nuts as this project goes on, there’s no changing it now… xD I suppose this technically even adds to the game story, as it defines the clouds of gas escaping from other-dimensional cracks as sulfur oxides, and the acid rain as sulfuric acid. If anyone has a better solution for reconciling ‘acid’ with a more specific type of acid, feel free to make suggestions, but since battery acid is sulfuric acid, I thought it made sense.
More on their way. A lot of the problem is that some of the drug recipes require more complex reagents. Meth is easy, some of the drugs are too - but diazepam? Not really going to be an easy recipe for that. If there were a way, I would remove the syntheses of some of the more complex therapeutic drugs from the recipes, and make them only discoverable. In reality, in the apocalypse you wouldn’t be likely to be able to prepare them properly anyways.
As always, Thanks,
NJ