OK, sorry for the delay in reply, school, exams, yada yada yada excuses…
Thanks for all the suggestions. Personally, I’m not a fan of the chemistry bench/delayed crafting, etc - if someone else wants to incorporate that into the main game, and this mod gets made compatible - cool - but I don’t think it’s worth it, and this game is survival focused - I just wanted to give the chemistry section more variety and accuracy, I didn’t plan on adding game mechanisms, etc.
I’m definitely a fan of the crude product that needs purified method. That gives a sort of multi-step feel to the longer reactions and maybe it would even require doing a successful reaction multiple times to get enough crude to complete the second recipe for purification. I’ll look into that for the more complicated syntheses, especially the drugs and explosives.
So - I know how to make a new recipe replace an old one, and I know how to get rid of items, but how do I replace items, and how do I get rid of recipes? For example, I might need to get rid of the recipes for certain narcs that are too hard to make in the cataclysm, and I might also replace the battery item to change some of its attributes.
The whole batteries can convert lemons to sulfuric acid thing was regrettable - but there was an easy second fix - make it so you can’t make a battery that can be used in a car from a lemon…
I made batteries only craftable from acid/chem_sulfuric_acid. However, with a minor exception: So, like I said earlier, this adds a tiny bit of detail to the story - but in this game non-radiated grapefruits, somewhere during the cataclysm, have had their sulfur-containing terpenes oxidized, and now contain sulfuric acid at a sufficient concentration to make a battery from. However, if there’s an easy way to, I’d like to replace this with spoiled grapefruits. I kind-of added this to the new battery recipe as a joke (see the new recipe below) but take it as making up for the fact that its harder to make batteries with this mod.
{
"type" : "recipe",
"result": "battery",
"category": "CC_ELECTRONIC",
"subcategory": "CSC_ELECTRONIC_COMPONENTS",
"skill_used": "fabrication",
"skills_required": [ "electronics", 1 ],
"difficulty": 3,
"override": true,
"time": 5000,
"book_learn": [[ "manual_electronics", 1 ] , [ "mag_electronics", 1 ] , [ "textbook_anarch", 2 ]],
"qualities" : [ {"id":"SCREW","level":1} ],
"components": [
[
[ "chem_sulphuric_acid", 1 ],
[ "grapefruit", 1 ],
[ "acid", 1 ]
],
[
[ "steel_chunk", 1 ],
[ "knife_butter", 1 ],
[ "knife_steak", 1 ],
[ "bolt_steel", 1 ],
[ "scrap", 1 ]
],
[
[ "can_drink_unsealed", 1 ],
[ "can_food_unsealed", 1 ],
[ "canister_empty", 1 ]
]
]
}
Thanks for the tips Duros!
I will have the update (small) incorporated to the files on my server and will repost the link here very soon. Tonight or at least some time this weekend I will do more updates to the recipes. It’s hard finding where each recipe is hidden…
Side note: I do like the idea of using brewing as a hidden mechanism behind some very long term reactions. Maybe I will do this for some of the hard to make end-game sorts of things. IDK.
NJ