CDDA Game Launcher (Automatic updates and more!)

yay i love you :smiling_face_with_three_hearts: :smiling_face_with_three_hearts: :smiling_face_with_three_hearts: :smiling_face_with_three_hearts:
so, basically italian language caused the crash issue? :thinking:

If you want to try to new 1.4.8, maybe it will work for you: https://github.com/remyroy/CDDA-Game-Launcher/releases/tag/v1.4.8

Just download again and reinstall or unzip for the portable version.

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it works! it is alive!

unfortunately windows defender smartscreen is alive too and i had to deactivate it -.-
but it finally WORKS !!!

Yeah, the option for soundpack should probably be added as well since they tend to be large. Added in the issue tracker: https://github.com/remyroy/CDDA-Game-Launcher/issues/444

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Here is the latest FAQ:

Where is my previous version?

Is it stored in the previous_version directory inside your game directory.

How does the launcher update my game?

  • The launcher downloads the archive for the new version.

  • If the previous_version subdirectory exists, the launcher moves it in the recycle bin.

  • The launcher moves everything from the game directory in the previous_version subdirectory.

  • The launcher extracts the downloaded archive in the game directory.

  • The launcher inspect what is in the previous_version directory and it copies the saves, the mods, the tilesets, the soundpacks and a bunch of others useful files from the previous_version directory that are missing from the downloaded archive to the real game directory. It will assume that mods that are included in the downloaded archive are the newest and latest version and it will keep those by comparing their unique ident value.

I think the launcher just deleted my files. What can I do?

The launcher goes to great lengths not to delete any file that could be important to you. With the default and recommended settings, the launcher will always move files instead of deleting them. If you think you lost files during an update, check out the previous_version subdirectory. That is where you should be able to find your previous game version. You can also check for files in your recycle bin. Those are the main 2 places where files are moved and where you should be able to find them.

My antivirus product detected the launcher as a threat. What can I do?

Poor antivirus products are known to detect the launcher as a threat and block its execution or delete the launcher. A simple workaround is to add the launcher binary in your antivirus whitelist or select the action to trust this binary when detected.

If you are paranoid, you can always inspect the source code yourself and build the launcher from the source code. You are still likely to get false positives. There is little productive efforts we can do as software developers with these. We have a nice building guide for those who want to build the launcher from the source code.

I found an issue with the game itself or I would like to make a suggestion for the game itself. What should I do?

You should contact the game developpers about this. We are mainly providing a tool to help with the game. We cannot provide support for the game itself.

How do I update to a new version of the game launcher?

The launcher will automatically check for updated version on start. If it finds one, the launcher will prompt you to update. You can always download the latest version on github. Those using the portable version will have to manually download and manually update the launcher. From the help menu, you can also check for new updates.

The launcher keeps crashing when I start it. What can I do?

You might need to delete your configs file to work around this issue. That filename is configs.db and it is located in %LOCALAPPDATA%\CDDA Game Launcher\. Some users have reported and encountered unrelated starting issues. In some cases, running a debug version of the launcher to get more logs might help to locate the issue. Creating an issue about this is probably the way to go.

I just installed the game and it already has a big list of mods. Is there something wrong?

The base game is bundled with a good number of mods. You can view them more like modules that you can activate or ignore when creating a new world in game. These mods or modules can provide a different game experience by adding new items, buildings, mobs, by disabling some game mechanics or by changing how you play the game. They are a simple way of having a distinctive playthrough using the same game engine. The game is quite enjoyable without any of these additional mods or by using the default mods when creating a new world. You should probably avoid using additional mods if you are new to the game for your first playthrough to get familiar with the game mechanics. Once you are comfortable, after one or a few playthroughs, I suggest you check back the base game mods or even some external mods for your next world.

A mod in the repository is broken or is crashing my game when enabled. What can I do?

It is frequent for game updates to break mods especially on the experimental branch. You could try to see if there is an update for that mod. You could try updating that mod by removing it and installing it again. You could try to contact the mod author and ask him to update his mod.

Maintaining external mods can be a difficult task for an ever expanding and changing base game. The only sure and official way to have good working mods is to have them included in the base game. If you are concerned about having a reliable gaming experience, you should consider using the base game mods exclusivly and you should consider using the stable branch.

If you find out a mod in the repository is clearly abandonned and not working anymore, please open an issue about it so it can be removed.

Will you make a Linux or macOS version?

Most likely not. You can check the linux issue and the mac issue for more information.

It does not work? Can you help me?

Submit your issues on Github. Try to report bugs effectively.

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Ok the major crash issue is solved but antivirus still quarantinize it like crazy

i’ll uninstall it, reinstall it and try to add it as an exception

1.4.9 has arrived

anxiety

did someone try it?

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When I launch my game, no matter what mods I have enabled, the same mods are visible when creating a new world, even after clicking update game to reset things. How do I fix that?

Ok, It seems like if I install a new mod from the list on the right, it shows up in game, but a lot of the “default” mods aren’t visible.

Launcher shows obsolete mods, which are only used for compatibility in legacy worlds.

Ah, thanks. Which ones are not obsolete?

All mods that you see when creating new world.

The launcher give an error for the experimental change logs.
appears to download the versions fine, but i cannot see what has changed.

Not a launcher problem, changelog is unavailable at the source.

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Alright, I have been away from quite a while!
Thank you for the heads up!!