CBM idea's

[quote=“Wikrin, post:60, topic:7110”]Implanted Grapple: It’s always my favorite cybernetic in other systems, and I am surprised it isn’t in this. Possibly I have just overlooked it. Would work like a regular grappling hook.

Datajack/Internal Computer: Would work like an E-Ink Tablet for reading data cards, storing recipes, etc.[/quote]

…I want both of these. I want both of these a lot.

[quote=“EkarusRyndren, post:61, topic:7110”][quote=“Wikrin, post:60, topic:7110”]Implanted Grapple: It’s always my favorite cybernetic in other systems, and I am surprised it isn’t in this. Possibly I have just overlooked it. Would work like a regular grappling hook.

Datajack/Internal Computer: Would work like an E-Ink Tablet for reading data cards, storing recipes, etc.[/quote]

…I want both of these. I want both of these a lot.[/quote]
And a control laptop one, please.

CBM: forcefield generator- it creates a forcefield that loses power over time and due to damage, 5 pu / turn and 2 pu per 1 damage.

Extra-Dimensional Detector CBM: an experimental CBM made by a scientist AFTER the start of the Cataclysm, it’s an extra layer after the eyes that shows up weird energy that comes from portals and CERTAIN artifacts and Nether creatures. It also has a extra function that detects that energy through a uplink with a satellite, in a big region around the survivor.

Olympic Athlete CBM: When activated, it completely deactivates and weaken CBMs to a point that they work in a normal human level. Used as one of many tried forms to achieve fairness in competition by athletes that had more-than-human body capacity given by bionics.

Overclocking CBM: When activated, it allows an overclock of a chosen CBM, making it to work better, but spending more energy and generating extra heat. Chances of failure and damage depends of the overclocked CBM in question.

Solar Wings CBM: An upgraded version of the old Solar Panels CBM, it incorporates half a dozen solar panels’ worth of solar cells into retractable wings hidden beneath the shoulder blades. When unfurled, it provides far more energy than it’s predecessor at the cost of increasing torso encumbrance and reducing speed.

Implanted Grapple would be nice and I think easy to program.

SD reader and Control Laptop might be trickier, but should be doable. I feel like it’d work canonically considering the whole Bionic Boffin profession.

I dig the solar wings, but I feel like they’d have to be damagable to be balanced, and afaik that’s not feasible yet.

I’m definitely down for artificial cyberlimbs a la Shadowrun, especially with the drawback of requiring repairs, but that might require reworking the healing code, idk.

Grapple would be an issue as you couldn’t very well leave it attached, so it’s only useful for saving yourself from a fall. With that in mind, could happen.

No lore objection to card-reader implant, but the bot-hack one might be a bit of a balance issue getting it small enough to fit into one’s limb/torso.

Solar wings would be fine if the existing panels get nerfed. That and they’d have to work in better weather, too.

And cyberlimbs would definitely require a health overhaul, which is why they haven’t happened.

The cybernetics should really have a limit to how much can be stored based on volume and pervasiveness.
Maybe make it so that special repair limb replacement bionic can give additional installation volume due to optimizations of the limb itself.
Such like that could give us a reason to uninstall (and hopefuly maybe recover) otherwise beneficial bionics.

looks to iceball3 name

…we can weaponize fire, acid and electricity, but not ice, right?

Ice Darts CBM: weapon for covert ops, it gets implanted under the arm’s skin. When activated, it drains some of body’s water into a space where it’s frozen and modeled into a piercing ice dart, that can be shot at will, aiming with the arm. Big piercing damage, can be stored as long as the system is active, keeping the dart cold.

Freezing Touch CBM: recent experimental weapon for covert operations that showed up more or less at the same time at the black market, it allows the hand’s palms to reach negative temperatures. When used to hold something, it makes that thing cold fast, with the appropriate results. Spends LOTS of energy to work.

Professional Iceballer CBM: can create small iceballs in a bionic storage in it’s torso, to load in paintball and iceball weapons.*

Ice Make CBM: protoype stolen from Russian science labs, it allows the user to create(to a small extent) and gather snow, ice and humidity around him into his hands, plus regulate his hands own temperature. Both abilities together can be used to model the ice gathered into forms limited by the user’s skill. OBVIOUSLY efficacy depends mostly of how cold the weather is.

*Iceball = Paintball, but using small ice bullets instead of paint bullets.

[quote=“Wanderer, post:69, topic:7110”]-snip-[/quote]oh god pls no
At least keep it off of mainline, we already got the Heat Drain CBM
Though i wouldn’t mind liquid nitrogen, breaking a canister over a zombie’s head probably won’t freeze it in place.
(I get you have may been joking but… )

Didn’t knew about the Heat Drain CBM .-.

Ice Make was the joke, but it could happen as a nerfed version for Ice Sculptors: the equivalent of a Integrated Toolset specific for ice crafts and some internal system to make ice of water, stored inside.

But considering it’s 2040 and the Russian winter made huge damages to the two armies that tried to go through it, i can see the Russian creating weapons that explored the natural cold and it’s properties. Sure, wouldn’t be effective in New England.

There are quite a few medical CBMs that one would expect to arise from the technology:

Allergen Neutralizer: Would remove the negative effect from eating food you are intolerant to. Possibly even allow you to eat rotten (but not tainted) food without food poisoning. The energy cost would be higher than you’d get through Metabolic Interchange. Could also remove the need to make clean water before drinking.

Hearing aid/Seeing aid: Would remove the bad hearing and near/farsighted. 2 different CBMs.

Pain Suppressor: One version that would be developed to combat chronic pain and would negate 2-5 points of pain for a low energy cost. Other version that is intended as a temporary measure for severely wounded bed-ridden patients. All effects of pain would be removed, high energy cost. If you do anything else than stand still while this CBM is turned on, it will have a chance to do 1 damage to every body part. The more damage the body part already has, higher the chance it will do damage. You could only have one of the versions installed.

Pain Suppressor: One version that would be developed to combat chronic pain and would negate 2-5 points of pain for a low energy cost. Other version that is intended as a temporary measure for severely wounded bed-ridden patients. All effects of pain would be removed, high energy cost. If you do anything else than stand still while this CBM is turned on, it will have a chance to do 1 damage to every body part. The more damage the body part already has, higher the chance it will do damage. You could only have one of the versions installed.

Sensory dulling CBM is implemented.

NX17 charge cannon CBM
Description: experimental CBM made for super-soldiers. Continuation of NX17 charge rifle project. Allows you to choose how powerful your shot will be. The range varies very widely - from firecracker bang to 50 meters radius explosion (entire reality bubble). It uses your whole body for storing charge. There is also defense from such explosion included - your skin is full of graviton nanoemitters (that’s why this CBM is experimental). If you choose to cover yourself with graviton shield - explosion is not able to hit you.
Tech. details:
Explosion power: max(charge, 10000) //Equals 50 tiles radius.
Charging speed: 100 per 100 moves.
Explosion shielding: always 1000 power.

Order:

  1. Player → P → this bionic letter
  2. “Do you want to use shielding? Y/N”
    2.1. Y: Take 1000 energy; Shielding=true;
    2.2. N: Shielding=false;
  3. “How much energy do you want to shoot (MAX: 10000)? ___” (num)
  4. Start charging
    4.1. If there is not enough power, discharge it all by emitting (round(charge / 500)) lightnings at random tiles.
  5. When it’s done: “Your NX17 CBM capacitors has been charged”
  6. Player → P → this bionic letter
  7. Firing mode activated
  8. IF shielding=true, then negate any explosion effects like deafening and damaging for player.

Lorewise, that is by far too over the top, honestly…

Its overpowered. Don t need to look at the lore for that.

[quote=“EditorRUS, post:73, topic:7110”]NX17 charge cannon CBM
Description: experimental CBM made for super-soldiers. Continuation of NX17 charge rifle project. Allows you to choose how powerful your shot will be. The range varies very widely - from firecracker bang to 50 meters radius explosion (entire reality bubble). It uses your whole body for storing charge. There is also defense from such explosion included - your skin is full of graviton nanoemitters (that’s why this CBM is experimental). If you choose to cover yourself with graviton shield - explosion is not able to hit you.
Tech. details:
Explosion power: max(charge, 10000) //Equals 50 tiles radius.
Charging speed: 100 per 100 moves.
Explosion shielding: always 1000 power.

Order:

  1. Player -> P -> this bionic letter
  2. "Do you want to use shielding? Y/N"
    2.1. Y: Take 1000 energy; Shielding=true;
    2.2. N: Shielding=false;
  3. “How much energy do you want to shoot (MAX: 10000)? ___” (num)
  4. Start charging
    4.1. If there is not enough power, discharge it all by emitting (round(charge / 500)) lightnings at random tiles.
  5. When it’s done: “Your NX17 CBM capacitors has been charged”
  6. Player -> P -> this bionic letter
  7. Firing mode activated
  8. IF shielding=true, then negate any explosion effects like deafening and damaging for player.[/quote]
    So basically the fusion blaster arm taken to OP levels

I think somewhere in between : Let s make the fusion blaster arm a useful cbm that someone will actually install and holy shit fusion blaster arm is so cool lets boost it cause /cool, he did somewhat loose focus .

Can t blame him for that :3

Lets hear some tweaky ideas. That cbm needs some love imo (Or better all other cbms need to be overhauled and nerfed … that would be my aproach)

Replacement limbs, mutations have no effect on them/cancels mutation effects on that limb (for example you have claws and replace your arms with their CBM version, you lose your claws) and you need some sort of repair kit to heal that part instead first aid kits/bandages.
If we ever have a system were you can have only so many bionics per body part, replacement limbs would allow installing more in that area than normal.

Drug gland CBM: Synthesizes a variety of drugs (using power to produce it) which you can then activate at will for almost any drug, slightly more potent than regular drugs and much more addictive.

[quote=“Caconym, post:78, topic:7110”]Replacement limbs, mutations have no effect on them/cancels mutation effects on that limb (for example you have claws and replace your arms with their CBM version, you lose your claws) and you need some sort of repair kit to heal that part instead first aid kits/bandages.
If we ever have a system were you can have only so many bionics per body part, replacement limbs would allow installing more in that area than normal.[/quote]

How about we expand on CBM’s?

Mechanical traits:
Path 1: Actual implants. Heavy-duty, need to be repaired, power-hungry, implants take up space in your body, end-game has you becoming basically a brain-in-a-jar-bolted-onto-a-robot. Overwrites mutations if the mutations occupy the same body part. Relatively common droprates.
Path 2: CBM’s. Light-weight, (nano) self-healing(or it’s so deep integrated in your body, that if it gets damaged, you already died ten times over from blood loss), low on power, basically what CBM’s do now, except no loss of limbs and implants don’t take up space in your body (it’s all folded up inside you/based on microscopic machines etc.). Rare droprates.

Note: path 1 needs a combo trait for disembodied-head-on-a-robot-body people with cephalopod mutations.

[size=8pt]Also first post. Hi.[/size]

Welcome to the forums.

I like your ideas.
2 types of cbms: intrusive ones and none.
The none should be limited to what they can do though.