Caterpillar treads

What book(s) do you get the recipe for tank treads at?

I think they are auto learned at some point? I’m running and older build though so it may have changed.

I searched the item database but could not find any entries. Even after going in game and debugging in a tracked vehicle to remove a track and find out the item name when detached from any vehicle.

All three are autolearn recipes learned at mechanics 6 (tread1) and 7 (tread2 and tread3).

\data\mods\blazemod\blaze_other_recipes.json

  {
    "result": "tread1",
    "type": "recipe",
    "category": "CC_OTHER",
    "subcategory": "CSC_OTHER_MATERIALS",
    "skill_used": "fabrication",
    "difficulty": 6,
    "skills_required": [ "mechanics", 6 ],
    "time": 420000,
    "autolearn": true,
    "using": [ [ "forging_standard", 10 ], [ "steel_standard", 10 ] ],
    "qualities": [
      { "id": "HAMMER", "level": 3 },
      { "id": "CUT", "level": 1 },
      { "id": "CHISEL", "level": 3 }
    ],
    "tools": [
      [ [ "tongs", -1 ] ],
      [ [ "anvil", -1 ] ],
      [ [ "swage", -1 ] ]
    ],
    "components": [
      [ [ "wire", 20 ] ],
      [ [ "plastic_chunk", 200 ] ],
      [ [ "chain", 6 ] ]
    ]
  },
  {
    "result": "tread2",
    "type": "recipe",
    "category": "CC_OTHER",
    "subcategory": "CSC_OTHER_MATERIALS",
    "skill_used": "fabrication",
    "difficulty": 7,
    "skills_required": [ "mechanics", 7 ],
    "time": 520000,
    "autolearn": true,
    "using": [ [ "forging_standard", 15 ], [ "steel_standard", 15 ] ],
    "qualities": [
      { "id": "HAMMER", "level": 3 },
      { "id": "CUT", "level": 1 },
      { "id": "CHISEL", "level": 3 }
    ],
    "tools": [
      [ [ "tongs", -1 ] ],
      [ [ "anvil", -1 ] ],
      [ [ "swage", -1 ] ]
    ],
    "components": [
      [ [ "steel_plate", 10 ] ],
      [ [ "chain", 6 ] ]
    ]
  },
  {
    "result": "tread3",
    "type": "recipe",
    "category": "CC_OTHER",
    "subcategory": "CSC_OTHER_MATERIALS",
    "skill_used": "fabrication",
    "difficulty": 7,
    "skills_required": [ "mechanics", 7 ],
    "time": 720000,
    "autolearn": true,
    "using": [ [ "forging_standard", 20 ], [ "steel_standard", 20 ] ],
    "qualities": [
      { "id": "HAMMER", "level": 3 },
      { "id": "CUT", "level": 1 },
      { "id": "CHISEL", "level": 3 }
    ],
    "tools": [
      [ [ "tongs", -1 ] ],
      [ [ "anvil", -1 ] ],
      [ [ "swage", -1 ] ]
    ],
    "components": [
      [ [ "hard_plate", 10 ] ],
      [ [ "chain", 8 ] ]
    ]
  },

Thank you! I looked in the item browser but I couldn’t find them.

I believe item browser does not show recipes. Also treads are not in vanilla and come from blaze mod.

You can try Raw JSON browser though:

http://tools.cataclysmdda.com/rjb
http://46.101.143.62:8102/

Can we make it that treads pulp zeds?

If I remember correctly all wheels if driven over an item damages said item which includes corpses. While it is not the same as pulping it does still prevent the dead from rising but more of by deleting the corpse itself. In summary if you just don’t want the zeds reviving then you can run the corpses over a few times if you want to butcher them this is not how you want to prevent revivication.

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Can we make it that zeds don’t pulp my darned solar panels located ON THE ROOF of my friggin ride when they’re trying to smash the SIDE of the ride?

Yeah! or at least, make it so that any zombie only has a 5-10% of hitting the panels instead of the door similar to what cogmind does with core exposure, unless its a brute or hulk, in which case their giant fists would shatter through the solar panels first, as I imagine they attack like a HULK SMASH!!

Oh yeah, I totally knew that too lol.

Could the treads be mainlined?

All of Blazemod should eventually be de-bugged, rebalanced, and mainlined, IMO. I’m assuming it is the one mod that is pretty much indispensable to most players. I’ve never played without it, that’s for sure. But there are a lot of problems with it as well, such as giving out way too much and way too easily acquired machine gun ammo. That’s my opinion anyways, but having blazemod installed pretty much negates any need for handloading .223, .308 or .50 caliber ammo, just to name one small balance issue.

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