Hmm… I created a new world with the exact same mods that the bugged save (but with vanilla blazemod) and the problem happened on the new character, could it be some kind of mod conflict? I’m going to try and make worlds one by one until I find the culprit (if there is a culprit)
Note: the world I created above only had blazemod in it (along with the ones that comes by default, (simplified nutrition, filthy clothes, etc…)
Here is the list of the mods in that world(the bugged one), could it be one of these?
[
“dda”,
“no_npc_food”,
“novitamins”,
“bio_mod”,
“craftgp”,
“FIC_Weapons”,
“realguns”,
“ew_pack”,
“makeshift”,
“Medieval_Stuff”,
“More_Survival_Tools”,
“crazy_cataclysm”,
“Urban_Development”,
“blazemod”,
“Tanks”,
“Merchant”, (a mod that adds merchants and other setlements for trade)
“ms”, (this is called mutations changes)
“StatsThroughSkills”,
“ZSFIXED_cddaxp” (a fixed extra professions and gears)
]