[quote=“Bradley364, post:29, topic:7777”]I still don’t quite understand how this is suppose to be working…
Can someone give a few more well explained examples?[/quote]
I am using general term container for items, that are able to hold other items, like bottles, jugs, kegs, plastic / canvas bags. In original game, these items can always hold only 1 type of item at a time. It can be anything, if it is generated by game, but players can only fill them with liquid. There are different ways how to do it, one of them is using Advanced Inventory Management aka AIM (default shortcut ‘/’) . Container Inventory Management, aka CIM, widens player options regarding container filling. In AIM, you can now fill your containers with everything you want… well there are some logic limitations I will describe later.
Using AIM for container interaction:
- in one pane, you can highlight container item by using arrow keys up and down.
- once the container item is highlighted, you can press ‘c’ to switch that pane to show content of highlighted container
- you can repeat these steps to show content of nested container as well
- switch to other pane
- highlight items you want to load into the container and press ‘Enter’ or ‘m’ to move highlighted item
- to unselect container, you just press key for other area, while the pane is active
or you can use ‘Backspace’ to select parent (item in which the container is) of currently selected item
It works pretty much like traditional file management programs line norton commander, salamander, free commander, etc.
Limitations:
- you cant mix different liquids in one container
- if your container holds liquid, it cant hold anything else
- if your container holds non-liquids, you cant fill it with liquid
- some containers can contain only small size, to simulate bottleneck
- you can fill container up to its storage space if it is rigid container (fixed shape)
- non-rigid containers, like sacks can have their maximum storage space limited by
parent container, if it has less space
Once you have stuffed items, food for example, into container, you have two options if you want to consume it. Either pull it out of container first via AIM ( annoying way ), or use Eat command, select food container and pick what you want to eat from list of content (much better way) . Same goes for drugs and ammo.