I personally like the mod as it is. I donāt think there are rebalances that could suit the mod.
You should try to focus on the mod and expand it as much as possible (in my opinion) instead of making it stand-alone, losing time on spawn-list rebalances. The Slave Fighters sure could use some love: make the Sketchy Cabin have Z-levels, add some Slave-Fighters with bionics (to make the encounter more⦠!FUN!). Maybe the scenario should make you a member of them automatically, instead of you having to cleave through the horde of NPCās to exit the cabin (this sounds hard, I think theyāre a Bandit-like faction right now, so you canāt join them).
The Makeshift Command Center could have some remnants of the Bio-Weapon science team (as Router says), maybe you could learn some more lore from them, and learn skills from them. Also, more quests for them would be good. Instead of a direct quest to kill Apophis, you could firstly rescue the science team, who briefs you on Apophis. After that, you have more quests to do for them, to upgrade the center. Finally, when theyāre strong enough, they decide itās time to hunt Apophis instead of hiding in the MCC. Instead of only Blade and Trigger, the whole team comes with you to kill Apophis. Also, it would be extremely powerful, but, with a gun from the science team, you kill it. For the gun, you have to do more quests, to fetch the components.
Found 2 Survivor Encampments, one full to the brim with zombies (Hulks, Shocker Brutes, Super-Soldiers and Bio-Weapons) and the other one full with robots (2 turrets at each house (!!!), around 4 security bots, and many skitterbots). Are they that loot-bloated as the legend says for the hordes to be there? I couldnāt loot any of them. (Iām currently playing as an Experiment start with Genetic Chaos. Mutated into an insect with Chitinous Plate, still not post-thresh, going full melee. Hunting down some purifier, maybe Iāll get another tree, right now bullets fuck me up badly.)