Cataclysm++ Mod

mod

#461

idk.

Ammolink122 sounds like a custom ammo belt. if it isnt defined and somebody tried to charge or reload this default item that doesnt exist than maybe.


#462

I checked and that error comes from Artyom’s gun emporium.


#463

I don’t have an ammolink items so it must be artyom’s or elsewhere, the none from the solar flashlights I would need to check out when I get access to the latest experimental.


#464

Creating a new world with the latest version generates an error 100% of the time: missing property ‘name’ on a monster.


#465

My guess is that this caused the issue.


#466

What version of this mod are you using? I’m not getting any errors when creating new world in experimental 5900 when using mod from this link (https://www.dropbox.com/s/b10tkhj5oxtnsse/ZSFixed_Cataclysm%2B%2B_2016-11-05.zip?dl=0).


#467

It works now, with latest version, thanks!

I see there are from the start super tough zombies… Should I avoid them altogether, meaning the towns are proscribed at start?

Is the storyline good?

Some monsters don’t have icons, how can I point them to an existing monster icon?


#468

Avoid bio-waepon zombies until you can kill brutes and hulks, after that they are a great source of bionics.

The story line is mostly NPC dialogue spread through the world, when missions are customisable via Json files then storyline missions will be added.


#469

Given my current irl situation I am unable to download or upload anything… This means I don’t have access to the latest experimentals to see what issues this mod has or upload a fix.

For now I can recommend you use build 5759 since the current link in the OP works there. You can also use this patch not made by me but I am not sure which builds it is compatible for but it is more recent builds: https://www.dropbox.com/s/b10tkhj5oxtnsse/ZSFixed_Cataclysm%2B%2B_2016-11-05.zip?dl=0

I should be able to upload and download in about a week and I will be able to make a fix for it myself. Mean while I think you for your patience!


#470

Core military vehicles parts were changed recently (https://github.com/CleverRaven/Cataclysm-DDA/commit/07556f4dcc4fa25227386a72f9051e2f05899214), so you’ll need to update \Vehicles\vehicles.json in this mod replacing all occurrences of “seat_nocargo” with “seat” or “reclining_seat”.

Also “CARGO” flag should be dropped from most vehicles guns in \Vehicles\vehicle_parts.json.


#471

[quote=“Zhilkin, post:470, topic:10523”]Core military vehicles parts were changed recently (https://github.com/CleverRaven/Cataclysm-DDA/commit/07556f4dcc4fa25227386a72f9051e2f05899214), so you’ll need to update \Vehicles\vehicles.json in this mod replacing all occurrences of “seat_nocargo” with “seat” or “reclining_seat”.

Also “CARGO” flag should be dropped from most vehicles guns in \Vehicles\vehicle_parts.json.[/quote]

I think this update broke pre-5916 worlds in general, not just this mod. Or at least that’s what seems to have happened to mine.


#472

The only hardcoded change that looks like it could cause breakages is line 1636 in savegame_json.cpp and the CARGO flag conflict.


#473

Soooo if one updates the latest experimental version will I still be able to use this mod or will it cause to many issues till its corrected.


#474

Best not to upgrade, I will have access to upload and download soon in < week. I will upload a fix by then.


#475

Roger that.

Thank you for replying.
Take ya time mate people have lives out side of cedar lol.

All the best


#476

JSON API changes will be announced here - https://github.com/CleverRaven/Cataclysm-DDA/issues/19376


#477

I don’t suppose anyone has a link to that 5759 build?


#478

Newer builds should be ok too


#479

is the ZSfix dropbox link thingy functional or is there a more updated version of it?


#480

That link is the most up to date fix as far as I know.