Cataclysm++ Mod

idk.

Ammolink122 sounds like a custom ammo belt. if it isnt defined and somebody tried to charge or reload this default item that doesnt exist than maybe.

I checked and that error comes from Artyom’s gun emporium.

I don’t have an ammolink items so it must be artyom’s or elsewhere, the none from the solar flashlights I would need to check out when I get access to the latest experimental.

Creating a new world with the latest version generates an error 100% of the time: missing property ‘name’ on a monster.

My guess is that this caused the issue.

What version of this mod are you using? I’m not getting any errors when creating new world in experimental 5900 when using mod from this link (Dropbox - ZSFixed_Cataclysm++_2016-11-05.zip - Simplify your life).

It works now, with latest version, thanks!

I see there are from the start super tough zombies… Should I avoid them altogether, meaning the towns are proscribed at start?

Is the storyline good?

Some monsters don’t have icons, how can I point them to an existing monster icon?

Avoid bio-waepon zombies until you can kill brutes and hulks, after that they are a great source of bionics.

The story line is mostly NPC dialogue spread through the world, when missions are customisable via Json files then storyline missions will be added.

Given my current irl situation I am unable to download or upload anything… This means I don’t have access to the latest experimentals to see what issues this mod has or upload a fix.

For now I can recommend you use build 5759 since the current link in the OP works there. You can also use this patch not made by me but I am not sure which builds it is compatible for but it is more recent builds: https://www.dropbox.com/s/b10tkhj5oxtnsse/ZSFixed_Cataclysm%2B%2B_2016-11-05.zip?dl=0

I should be able to upload and download in about a week and I will be able to make a fix for it myself. Mean while I think you for your patience!

Core military vehicles parts were changed recently (https://github.com/CleverRaven/Cataclysm-DDA/commit/07556f4dcc4fa25227386a72f9051e2f05899214), so you’ll need to update \Vehicles\vehicles.json in this mod replacing all occurrences of “seat_nocargo” with “seat” or “reclining_seat”.

Also “CARGO” flag should be dropped from most vehicles guns in \Vehicles\vehicle_parts.json.

[quote=“Zhilkin, post:470, topic:10523”]Core military vehicles parts were changed recently (https://github.com/CleverRaven/Cataclysm-DDA/commit/07556f4dcc4fa25227386a72f9051e2f05899214), so you’ll need to update \Vehicles\vehicles.json in this mod replacing all occurrences of “seat_nocargo” with “seat” or “reclining_seat”.

Also “CARGO” flag should be dropped from most vehicles guns in \Vehicles\vehicle_parts.json.[/quote]

I think this update broke pre-5916 worlds in general, not just this mod. Or at least that’s what seems to have happened to mine.

The only hardcoded change that looks like it could cause breakages is line 1636 in savegame_json.cpp and the CARGO flag conflict.

Soooo if one updates the latest experimental version will I still be able to use this mod or will it cause to many issues till its corrected.

Best not to upgrade, I will have access to upload and download soon in < week. I will upload a fix by then.

Roger that.

Thank you for replying.
Take ya time mate people have lives out side of cedar lol.

All the best

JSON API changes will be announced here - https://github.com/CleverRaven/Cataclysm-DDA/issues/19376

I don’t suppose anyone has a link to that 5759 build?

Newer builds should be ok too

is the ZSfix dropbox link thingy functional or is there a more updated version of it?

That link is the most up to date fix as far as I know.