Cataclysm++ Mod

Didnt the water tanks / funnels get updated to function without your local bubble? Should have the code there to fix the issue. I mean, frankly, recharging power is a trick and a half - So piling up a whole bunch of spares on a table seems really quite needful.

The thing is that my solar tools work off the artifact properties, this means you have to have it on your person and no updates to how power works will fix it without modding the artifact code.

So this means that the rechargable solar battery pack I can see in my crafting list has to sit on my person? Cant pile em up on the cart behind me? Not that Iā€™ve even seen rechargable battery mods yet.

So, okay. At this point wouldnt it be ideal to come up with a wall-cord mod and an outlet vehicle part? I get that power should be in difficult supply or require high tech to produce, but acid is so damned limited, long term.

All of the solar items in this mod have to be on your person as far as I know. You can install the recharging/ups mod to the solar electronics and allow for recharging in a recharging station/ups if you so desire.

Well, thatā€™s something for higher level, but I really have to wonder why this game doesnt let me run tools and electronic devices off of car batteries.

Is a simple wall socket / outlet tweak beyond the codes limits or something?

It just not priority to implement, with the new gun magazine bugs, npc fixes and the such implementing small things is not in the list yet. However, if a pr for this was made in github, I imagine it could be implemented.

I am not at all familiar with git-hubs structure or what the phrasing even means. Please educate?

PRs are pull requests. It is the way content gets into the game. I make a change or add something, make a pr with my change and then it either gets approve and into the game or it gets denied. I have not PRd anything yet.

To clarify, generally what happens when something isnā€™t acceptable is: the problems are pointed out and the PRā€™s author has the opportunity to fix or change whatever was wrong. A lot of PRā€™s are an ongoing dialogue which undergo several additions or alterations before being merged. Itā€™s pretty rare that something gets outright denied, though that happens occasionally.

Yo, Malkeus! You have more authority in this area than me, I am a simple forum dweller/mod manager.

I agree, but somethings will never be PR if my understanding is correct. For example, human waste as stated in the Frequently made Suggestions thread.

Frequently Made Suggestions thread. Thatā€™s a good place to look before making any suggestions or starting work on a PR.

Iā€™m just a player looking for a feasible way to handle all these powered devices what with car batteries being fairly limited devices to scavenge from to convert into batteries - Soā€™s gasoline, but with gas pumps that seems a bit more handleable, and solar power vehicle scale batteries are already in - I get that the UPS system allows rechargeable devices designed to directly interact with it, butā€¦ Thatā€™s way late game stuff to reliably produce, after youā€™re scrambling for batteries to get your welder and other essentials running. Thereā€™s the option for making a vehicle mounted version directly, as far as I understand it, but I havenā€™t delved too deep into that side of things yet.

Outside of game function, though, simulation is an aspect Iā€™m pondering here, too. Iā€™m a trucker - Having to deal with vehicle to outlet power is as simple as buying a power inverter, scalable to different sizes. And simple battery charge is never more than 200w ish. And my phone can be done on one of those thumb sized cigarette plug inverters, available by the dozen in every corner store. The idea that youā€™re not finding tools like that, rechargeable batteries, in New England, an area of fairly high wealth and therefor lots of tech gadgetry around, is really kind of baffling.

Virtually every device bought today has rechargeable battery packs available, or inherent in the basic product, so something to that effect should just be around, even if weā€™re only talking power tool, phone, or game device batteries. Inverter plug power for these devices is near universal, as well. Power and power management from a gameplay perspective being a middle game aspect makes perfect sense - It takes a good little while to actually get good enough with them to be able to make them. The scarcity of changeability however is just confusing.

Right now with where the games at, its all about vehicle power - Thatā€™s perfectly sensible, weā€™ve got car engines and alternators and solar vehicles all over the place, thatā€™s cool. So I just have to wonder how hard it would be to simply find / make a a power inverter, and be able to run that cable to a power tool via a battery pack mod. That way its easier on the code - Youā€™re modding the battery pack rather than coming up with a whole new system, and it fits the mechanics in play. Its not like the world lacks for spare phone chargers sitting around, or laptop or game console power bricks.

The best I could do is add thing that would allow recharging but using a specific tool (chargers) and have the charges spawn. I have no idea if that is feasible within the .json filesā€¦

That actually is what Iā€™m driving at - A battery pack mod that changes the required ammo for powered tools to ā€œchargesā€ rather than ā€œbatteriesā€ and generating those ā€œchargesā€ from something thatā€™s hooked up to power generation. There are pre established hooks of code referring to ePower draw, right? Consume that, generates ā€œChargesā€ per such and such amount.

I can make the a mod that makes batteries just charges. The thing is how to get the vehicle to charge them? They charge batteries exclusively and it is hard coded and I ainā€™t messing with the source code anytime soon.

Make a new item that generates ā€œchargesā€ from ePower? Install that item onto a frame with a battery, and it should draw, if my VERY limited understanding of the system is correct, then items use that as power draw, for things like like starting a car or charging a vehicle battery.

epower is simply a specific fuel that uses batteries. I don;t think think I can make it just recharge anything.

Damnit, I must be mis-reading the faqs on vehicle power then. So how do things like mounted welders work then? Is there an angle on that which can be used?

Welders use the epower directly as fuel like engines use gasoline or diesel.

Vehicle parts can either produce epower (solar panels, alternators, minireactors), consume epower (welders, lights, energy turrets) or store epower (storage batteries, car/truck/motorcyle batteries). The UPS-compatible recharging station can transfer epower into UPS-modded tools, but thereā€™s currently no way to ā€˜plugā€™ tools into a vehicle to power them remotely. The closest we can get is keeping multiple UPSā€™s in the charging station, carrying UPS-modded tools and a fully charged UPS and swapping out the UPS when it runs dry. Or, my preference, using the UPS bionic comboā€™d with the internal furnace and a convenient tree to eat for power.