Windows VersionFile’s been deleted
Source is available at www.github.com/TheDarklingWolf/Cataclysm-DDA as always
Changes
Item Listing - You can now assign a key to list all visible items, pressing it brings up a list of items, with a cursor showing where each is if you tab over it. (OzoneH3)
Item Comparing - You can now compare the stats of any two items, on the ground or in your inventory. (OzoneH3)
Beginnings of item variation, some items will have moderately variable stats. Such as damage and to-hit. Currently exists on vehicle parts. (Zpmorgan)
Container type items, such as fridges, don’t show you their contents unless you (e)xamine them. (Kevingranade)
Removing window panes is now handled via the ‘Deconstruct Terrain’ selection in the menu.
Vehicle spawns are more common, but 50% of vehicles spawned are uncompleted chassis. (Spawn stuff by Zpmorgan, Chassis by me)
Added ability to craft using water from the map. (Voker57)
Temperature effects on player, including frostbite, inability to sleep, heastroke, tons of stuff. Also undergarments, such as socks and woolend underwear, doesn’t count towards encumbrance, but provides warmth. (Shoes, some cleanup by Kevingranade)
Bleeding damage from some mobs, will be fleshed out to be per-limb. Bandages and Rags can stop bleeding. Bloody rags can be cleaned with boiling water. (Written by Oddzball, merged by Kevingranade)
View shifting commands, you can now shift your view in any direction and have it remain there, allowing you to focus on an area say, 10 tiles in front of the player, rather than the default 360 view. (Kevingranade)
Skilling up via reading now gives a message popup. (Zack Hovatter)
Graffiti can now be sprayed on the ground, spraypaint cans are found in hardware stores and some houses (Voker57)
Human flesh is now recieved from butchering humans. Carries a very large morale penalty for consumption. (Kevingranade)
Scent no longer travels perfectly through closed doors and windows. (Kevingranade)
The view area can now be resized to as large as the player wants it (BurnZeZ)
Dragged furniture now carries the items with it (OzoneH3)
Bunch of new items added to houses. (Uzername)
Save deleting fixed and improvde (Kevingranade, Oddzball)
Much better vehicle collision physics. (Zpmorgan)
Car seats function as containers (Kevingranade)
Occasional weapon misfires (Oddzball)
The usual imperial ton of bugfixes.
Probably a bunch of stuff I’m forgetting, it’s a big release folks. Behind the scenes anyway.