Mainly so when you accidentally hit shift+b while a zombie is bearing down on your face you have an option to cancel if necessary.
Mainly so when you accidentally hit shift+b while a zombie is bearing down on your face you have an option to cancel if necessary.[/quote]
Ah, I understand… Anyway, can’t think of how one could push shift+b accidentaly if only keys we use for combat are directionals, t, f, maybe F. B already requires moving my thumb further when I keep shift pressed, and that y/n question is a bugger. Maybe add it in options, same like query on disassembling?
It’s a regular concern; some two thirds of the players here, in my own humble opinion, approach the game as it was an arcade survival, other than that the inventory management in general (roguelike) is something of a perk. So if you are hurt and attempt to finish a task that lasts longer than usual (one turn), a predator may lunge out and harm you - the very one you ignored just before.
Anyway, any task that could be scripted through roguelike game’s interface should have a query start; I still have 0.4 CataDDA with ol’skool bindings and it’s ©hop for me, not butcher any like now.