Cataclysm DDA 0.6 "Samedi" released

If they are stuck on wire or anything else just use / for advanced inventory to move the body then butcher it.
Haha, I just went through hell, smashed everything in a shelter, and used /management to move the shit load of 2by4’s from one shelter to the next, which was well… I’m not doing that again.

I get that you can move them, and don’t need to smash everything (although it took me a while :p) - my point was that butchering isn’t always an easy/quick alternative to smashing.

A minor gripe, but could it be possible to allow the use of the numpad 8426 keys to be used in the menus as well as the arrow keys? I just downloaded the latest patch and found it frustrating that I couldnt use them to edit the options (mainly the window size) with the numpad. It would make sense to have a unified UI control scheme for the game and the menus.

Seconded, it’s annoying having to flit between those and the directional keys!

This is being worked on, adding a unified menu handler so that everything will be more consistent, and adding features like numpad support to that.

Curse my Laptop for having no Numpad (My old lappy did but was stolen)
I have to flick from the Arrow Keys to YUBN for Diagonal movement, Haha… But very used to it now…

Haha, I do what Dzlan does, though one of my arrow keys is a little broken.

Ahh, improvements. I am excited.

[quote=“Dzlan, post:86, topic:1861”]Curse my Laptop for having no Numpad (My old lappy did but was stolen)
I have to flick from the Arrow Keys to YUBN for Diagonal movement, Haha… But very used to it now…[/quote]

Yeah, me too.

I use the 1,3,7,9 to move diagonaly since i don’t have numpad.

with all thes epeople saying they are without a #pad, I feel privlaged to have one. also, I use arrow keys to move and 7 9 1 3 to move diagonal, but sometimes i just mash two arrow keys :stuck_out_tongue:

[quote=“Dzlan, post:77, topic:1861”]I just dislike that we can butcher them instead of smashing them because it defeats the purpose of smashing them.
I also dislike the smashing them repeatedly…
What if… When you smash a body it makes it take time (Like reading a book but of course much less time, you know it skips time)
And make it you can’t butcher unless you’ve smashed them to a pulp… LOL, because butchering them defeats the purpose of smashing them… Really, it is for me, is the decision of lvling my melee or survival skill…[/quote]

That seems arbitrary actually. Like if I have the option of either smashing their faces in or just chopping the head off, why wouldn’t I just chop the head off instead? Butchering a corpse makes far more sense than ineffectually flailing away at it with a crowbar or a hammer. Although personally, I like that I have the option anyway.

Butchering should take longer - More methodical
Smashing should be faster but make noise

I never understood the whole idea of debating smashing or butchering. Why not do both?

Because while you do another two zeds are ~4 tiles away. Work fast. Knife, “s”, aim at the corpse.

Because while you do another two zeds are ~4 tiles away. Work fast. Knife, “s”, aim at the corpse.[/quote]

Pfft. If you can’t take five minutes to take down any other enemies before you count your spoils, you’re doing it wrong.

Geez, I just can’t seem to play this game right, according to anybody’s style. Am I really supposed to run after I engage? Seems silly to me

I’ll butcher a corpse even when I have Zs in sight. I’ve gotten pretty good at judging how long it takes for them to close the distance. Last thing I want during an extended skirmish is for the dead ones to pop back up as reinforcements…

I just butcher the Zeds.

Because while you do another two zeds are ~4 tiles away. Work fast. Knife, “s”, aim at the corpse.[/quote]

Pfft. If you can’t take five minutes to take down any other enemies before you count your spoils, you’re doing it wrong.

Geez, I just can’t seem to play this game right, according to anybody’s style. Am I really supposed to run after I engage? Seems silly to me[/quote]

Nah. I normally butcher too; pulping then butchering is overkill in terms of stopping the zed from rezzing. That scenario I offered was when I was full up on Lab first-pass salvage, had the machete in-hand and no room to put it back, was already a bit dinged and encumbered…so thinking “I should be going now.”

Why is there y/n choice on butchering? Like that anything bad happens if you chop up some corpse. Meat from them goes bad even when unchopped. I’d definitely remove this Do you want to butcher this corpse? y/n choice, because all I ever do is… shift+b,y,shift+b,y,shift+b,y…

Good point.