It took a mite longer than expected, but 0.4 proper is released. It contains a hell of a lot of bugfixes, and a decent amount of new content too.
Relevant changes are in the changelog, enjoy.
I posted on the Bay12 thread but you might have missed it. Artifacts don’t seem to load/save correctly. Loading a game with an artifact converts it into a “none”.
Unless I’m missing something, matches don’t actually work on things in your inventory. This is somewhat bad for me, since I started as a smoker, and can’t find a lighter.
The save files currently produced are delicate arrangements that require a hermetically sealed environment to maintain their validity, I’m afraid.
We’re working on improving that, and did make some improvements in 0.4. However, that also had the side effect of making the game flat-out refuse to start if you load it with a 0.3 save folder.
So, yeah, keep playing 0.3 until that character dies, then start fresh with 0.4.
It’s a feature. All mechanics are trained to use their monkey wrench in it’s intended fashion (with their feet) and thus refrain from the use of shoes as that would impede their work.