Cataclysm, classic Zombie Survival. In progress

Quick first impressions :

  • it’s nice to kill little girls !
  • But maybe to much little z ? first ingame hour and already six or seven little z.
  • Way too many dogs and cats in towns.
  • The walls look like walls. Maybe they are too “heavy” to see ? I’m not sure yet, but it’s “big” on screen.
I'm about to test this branch (compilling right now). Seems good but maybe boring without all the crazy sci-fi-cyber-mutated stuff from DDA, i don't know.

The first post is quite difficult to read also, maybe you could reorganize it in some way ? I mean, if i, new player, want to know what Cata-CZS is about, it’s not easy.

I have to say I prefer this version over DDA as the weird sci-fi stuff just doesn’t gel with the survival aspect in my opinion. However, I think DDA will probably become more similar to this mode (as in more realistic) as most of the unrealism is mainly due to lack of balancing which always takes a long time to fix with lots of different enemies.

I have to agree though Oddz, I do think you should clear the first post up (maybe put a description at the top, and then follow with brief list style descriptions of the updates so far) as it’s a bit of a jumble if you’re trying to work out the differences/whats new.

More testing.

First day, and already very well equipped (kevlar, bags, holsters, army pants and helmets and goggles and mask, good rifle, ammos…), and all looted from random dead bodies. I’v’ seen at least 25 dead bodies within the first couple of ingame hours. It’s ok because it’s zombie apocalypse, but it’s not ok because the bodies were really well equipped.

First day, and a huge amount of zombies. They run very fast also, even the little girls. I’m Quick and Feet something, i manage to outrun Z to survie in DDA, but un CZS it seems i cannot d that well.

I don’t know if it is intended. I’d prefer to have a harder time finding good stuff, so i actually enjoy when it happens, with less Z everywhere.

Something i don’t like either, i think it’s the same in DDA : i’m on a quad, driving between an empty mine that will be my base, and a far away town. The road is clean. Then some Z pop when i approch the town. I stop and go back : the road is full of Z.

FEMA’s camps are usefull for something special ? I’ve only seen some medical supplies and some crap, so far.

About the bleeding : seems good. I’ve been hurt to the chest fighting a little z, bleeding a little. With a kevlar vest later i tried to fight some Z, and the bleeding was still there from time to time, but not from the chest. My bleedings were present but not as deadly as in DDA, and that is good. However, i’m still playing with a “young” character.

I’ll get to the main post when i have some time, I agree, need to clean it up.

Ok sooo answers…

First, that’s good about the bleeding, i may make it a little more common, but at least i know the system is working.

Zombie children.

They will exist, even at the start of the game, so yes if you go near places where children will be, there is a possibility that you will run into them early.

I plan on adding schools. Which is where that is going.

There is also a few static zombie spawns scattered about in the homes at the beginning. The idea is, there are some zombies at the start, but not as many as about 1 hour into it.

There are always going to be more zombies in CZS, but they are much easier than their DDA variant.

I don’t know what you mean by them being faster, the DDA zombies are almost twice as fast as the CZS ones, so i cant really verify that, the code says what it says…

FEMA camps have the possibility of having some of the best loot in the game. Its still random though, so you may or may not get lucky.

The children do move quite quickly (fast zombie speed it seems), and I’ve just encountered a swarm of 10+ of them with no adults. I’m not sure if this was intended or not.

New update Build 6-3 posted.

Fixed a major Temperature bug that was totally my fault(Sry Shoes). I recommend you all download it, will make your life easier, and not freeze to death.

Also lowered amount of cats and dogs spawning in towns.

Minor internal fixes also. Mostly to do with windows compiler.

It’s intended.

If its to many, i can lower the amount, and mix in a few “Adults” for flavor. The children thing was a last minute addition, so it may not be balanced perfectly.

Also, yes they are fast, I may adjust them downwards, but they are exactly the same speed as Fast Zombies(Which i need to rename “Fresh Zombie”

I’d prefer to have a harder time finding good stuff, so i actually enjoy when it happens, with less Z everywhere.

I second this completely, I’m finding it too easy to be well equipped and armed and then doing a lot more fighting rather than running away/planning/surviving. For me, the whole thing about a zombie apocalypse is that you can (mostly) escape in the open, but they’ve got the numbers and the strength. More than that though, although you can easily avoid them by staying out of town, with the most populous (/zombie infected areas) being the only place where you can get food/equipment it means that you’ll have to find a way to deal with them to get what you need.

I’ve been thinking about this a lot, and my idea to combat this would be to not have zombies chase you relentlessly/be as fast (although the fast zombie children are great!) but be a lot, lot tougher to take down and swarm you more easily (possibly fighting makes more noise? or possibly just have more zombies inside places). This and a big reduction in supplies would really rocket up the survival aspect of it, as you’d be forced to go into town but wouldn’t be able to just kevlar/shotgun up and go postal on them.

[…][/quote]
The only thing is that at the beginning of the game it seems a little odd to be swarmed by such large numbers of children with no adults. It gets better when the adults start appearing, but your idea about adding in the adults at the start for flavour seems pretty good.

Really, it’s just me being picky. It’s a flavour thing, and it resolves itself after an in game hour or two. It’s a fantastic update, thank you.

EDIT:
Scratch that, I think I may have stumbled onto the source of my confusion. I didn’t realise children spawn at parks, and my situation at the start involved three parks clumped together within a 3x3 grid.

[quote=“Binky, post:128, topic:156”]I’d prefer to have a harder time finding good stuff, so i actually enjoy when it happens, with less Z everywhere.

I second this completely, I’m finding it too easy to be well equipped and armed and then doing a lot more fighting rather than running away/planning/surviving. For me, the whole thing about a zombie apocalypse is that you can (mostly) escape in the open, but they’ve got the numbers and the strength. More than that though, although you can easily avoid them by staying out of town, with the most populous (/zombie infected areas) being the only place where you can get food/equipment it means that you’ll have to find a way to deal with them to get what you need.

I’ve been thinking about this a lot, and my idea to combat this would be to not have zombies chase you relentlessly/be as fast (although the fast zombie children are great!) but be a lot, lot tougher to take down and swarm you more easily (possibly fighting makes more noise? or possibly just have more zombies inside places). This and a big reduction in supplies would really rocket up the survival aspect of it, as you’d be forced to go into town but wouldn’t be able to just kevlar/shotgun up and go postal on them.[/quote]
I can change the range at which zombies chase you before despawning, but im not sure how well that affects other aspects of the code…

Updated to build 6-4

Did initial wipe/removal of all bionics and weird sci-fi related stuff.

Did i miss anything?

With the last build.

E-xamined a bush. Pick the vegies Y/N ? Y => game crashed (only once, couldn’t reproduce) (terminal get stuck, had to kill it manually).

Also, when you pick the vegies, you don’t pick it, you have to walk into the bush and then pick it.

Smashed a mine’s door, try to hack the computer => Y/N/Q ? => Y game seems to crashed but after some long seconds, computer was hacked. Back to normal.

With an empty jackhammer found in mines, and a noob character :

You clobber the cougar for 169104676 damage.

Try to change hand to hand style, only choice was 1-No Style and it’s ok because i don’t know one, but then, game get stuck.

I’ve never crashed the game before today.

Again with a jackhammer (empty), vs a fresh Z :

Critical! You clobber the fresh zombie for 153594222 damage.

The game didn’t crash, but it took almost one IRL minute to react. Something wrong with the jackhammer ?

In fact, it’s not the jackhamer. I dropped it. Every fight is very long to process (right now vs a zombie with my barehands, four minutes). No problem with DDA build, only CZS.

[quote=“Tchey, post:132, topic:156”]With the last build.

E-xamined a bush. Pick the vegies Y/N ? Y => game crashed (only once, couldn’t reproduce) (terminal get stuck, had to kill it manually).

Also, when you pick the vegies, you don’t pick it, you have to walk into the bush and then pick it.

Smashed a mine’s door, try to hack the computer => Y/N/Q ? => Y game seems to crashed but after some long seconds, computer was hacked. Back to normal.

With an empty jackhammer found in mines, and a noob character :

You clobber the cougar for 169104676 damage.

Try to change hand to hand style, only choice was 1-No Style and it’s ok because i don’t know one, but then, game get stuck.

I’ve never crashed the game before today.

Again with a jackhammer (empty), vs a fresh Z :

Critical! You clobber the fresh zombie for 153594222 damage.

The game didn’t crash, but it took almost one IRL minute to react. Something wrong with the jackhammer ?

In fact, it’s not the jackhamer. I dropped it. Every fight is very long to process (right now vs a zombie with my barehands, four minutes). No problem with DDA build, only CZS.[/quote]

Foraging isnt my code so i cant speak to it and whats up with it.

Every fight is very long, like the game hangs up? I will check it out when I get home.

I will also check out the jackhammer. Thanks for reporting this.

Yes, slow means the game hangs up for a while. It’s not only when fighting. Gathering things from a bush also. Also sometimes, i Examine a bush, and immediatly i can pick a strawberry without any more prompt, just when i open a container. Then, after i get the fruit, the game prompts me Y/N if i want to gather the bush. Then, if i say yes, the game hangs up for a while. Sometimes it crashes, sometimes not.

And also last time, after one or two minutes without reacting, the game, and the bush, gave me that :

http://carnets-virtuels.org/!/cata/cata_27.png

It’s just unplayable with the new version. The one before was ok for me.

[quote=“Tchey, post:134, topic:156”]Yes, slow means the game hangs up for a while. It’s not only when fighting. Gathering things from a bush also. Also sometimes, i Examine a bush, and immediatly i can pick a strawberry without any more prompt, just when i open a container. Then, after i get the fruit, the game prompts me Y/N if i want to gather the bush. Then, if i say yes, the game hangs up for a while. Sometimes it crashes, sometimes not.

And also last time, after one or two minutes without reacting, the game, and the bush, gave me that :

http://carnets-virtuels.org/!/cata/cata_27.png

It’s just unplayable with the new version. The one before was ok for me.[/quote]

Honestly, Me and some of the rest of the DDA team are unable to replicate these issues. The build played fine for us.

You did make sure to delete your entire cataclysm folder and use a fresh install right? And heck I would go so far as to say maybe restart your computer as well?

EDIT: I can confirm the foraging bug.

You can’t run from child zombies anymore in the new version, is this intended ?

They’ll follow you in packs of 10 relentlessly.

Having a hard time starting out, since children-z are common and when there aren’t any around, I get hunted down by cougars & wolves.

Ok, I can confirm that both DDA AND CZS have some sort of foraging issue.

As to the packs of children, I will release a balance/adjustment for that tonight.

You did make sure to delete your entire cataclysm folder and use a fresh install right? And heck I would go so far as to say maybe restart your computer as well?

EDIT: I can confirm the foraging bug.

No : git pull, make clean, make.
I’ll try with a fresh install later.

Did you speed up the regular Zeds’? because my character has fleet footed, parkour expert and quick for traits and i barely had any loot on me, and was nearly incapable of outrunning them, also they seem to be able to hit way more often as i got grabbed and hit nearly 6 times to my one, I was wondering if this was intentional, (**I know it wasn’t a child zombie, or a fresh zombie just a regular plain old 'Z’ombie)

I did some slight balance adjustments yes, but everything is still easier than regular DDA