[quote=“Binky, post:105, topic:156”]Bone density would (realistically) go down if you were in a zombified state (as in, malnourished/exposed to the elements/no bodily repair functions) so even very low calibre firearms would do significant damage - possibly to the point of massive full body fracturing. However, for the sake of gameplay I feel that the rules could be bent a bit/in most games ‘skeletons’ are harder to hit in ranged combat, so that could be why?
I have to agree that bleeding is way overpowered at the moment, and I think that both it’s frequency and power should go down quite a bit. I agree with Miloch that bleeding is serious (of the deep arterial kind), but as Badsniper said they are hitting, and even if they were biting, with some heavy clothing it’d take down the damage/risk of bleeding quite a lot (plus, we don’t need to be slavishly realistic). I like the idea of decayed zombies being more likely to cause bleeding, and I still think it should be a major problem - just not quite as regularly as it is now. Perhaps also a slightly longer delay before bleeding out completely?
All in all, one of my main problems with the main branch is that you can just brawl it out with the zombies and I love that CSZ is moving away from that, I just feel bleeding is a bit too much at the moment.[/quote]
Its a bug, about the decayed zombies.
As for bleeding, its suppose to be tough, and it doesnt happen every time you get hit. That’s kind of an exaggeration. There is a range.
My intent is, because we don’t have any special zombies, I had to make regular zombies extra dangerous. So bleeding is suppose to be hard.
In the future, soon hopefully, I plan on adding levels to bleeding, so, if you dont address it, it goes to a higher level. in some cases. SO it will start out small, and increase in health lost and pain if you ignore it to long.