…Fair point…
That is indeed OP. 3:
ON another note, I’m making purity seals to attach to armor and weapons to make them more accurate and give more damage. Questions I have, is there a full wiki or list of every item id and fully documented json flags, other then the git?
In the doc folder of the game is where you find all flags. As for item ids, use the debug menu and use the wish for an item, then look for it using the / key, when you find it it will give you its id.
Thank you!
Also, I’ve figured out a way to get promethium into the world. Instead of actually having canisters full of it, I’m going to have bundles of promethium pellets that you mix with water in a recipe. I don’t really care whither it’s cannon or not, it’s an easy way to get the fuel into the game and allow you to have fun with the flamer.
Nids are almost done. I’ve got Termagaunts, Geanstelers and a Tyranid Warrior. Almost done. I’m thinking of putting up a nightly build.
Also, I don’t really understand how to add monsters to the spawn list so if anyone could give me a hand, that’d be awesome! I understand the theory behind the horde spawner but more complete documentation would be most helpful!
Right, back to work…
[quote=“Wulfle, post:86, topic:13558”]Nids are almost done. I’ve got Termagaunts, Geanstelers and a Tyranid Warrior. Almost done. I’m thinking of putting up a nightly build.
Also, I don’t really understand how to add monsters to the spawn list so if anyone could give me a hand, that’d be awesome! I understand the theory behind the horde spawner but more complete documentation would be most helpful!
Right, back to work…[/quote]
Jeanstealers when? 3:
And normally you have to copy-paste the desired monstergroup in full. Copy-from MIGHT work, but no idea.
[quote=“Random_dragon, post:87, topic:13558”]Jeanstealers when? 3:
And normally you have to copy-paste the desired monstergroup in full. Copy-from MIGHT work, but no idea.[/quote]
I’ll be making every one-in-one hundred, or whatever, as a funny. Anyway, tonight’s build is going up now so if you something that you can do with the MG, then, please, PLEASE, help.
Ah, okay. What should I do regarding the MG?
Fix it for me? Please? I dunno how to even begin to approach the monster spawning, factions and generation system. I mean, I think that I got the beginnings of it in the monstergroups.json file but I don’t really know where to go from here.
Eek. Ah, will need to take a look at it then, been distracteddragon most of today. ;w;
That’s alright. As long as you can be productivedragon in your life, I can wait. Also, can I just suck your mods dick for a sec? I ALWAYS play with extended survival tools. It’s probably one of the most essential mods!
Anyway, I could do the spawnlist but the documentation needs to be MUCH better. Like, if I had an example of how to do it, I could slam out the nobs and grots tonight and then the rest of the orks tomorrow for the nightly. After that, I don’t really know what to do with it. I don’t know how to make cars and stuff so, until I do, Rhinos, Chimeras and drop pods are out. Maybe a scenario… Something like “the last guardsman” where it’s just you, surrounded by nids or orks or both at a small base with flak armor and a lasgun and nothing else. (<fuck me, run on sentences).
Anyway, if you have any other suggestions, let me know! Also, when and if this mod gets to 1.0 I’ll probs delete or archive this thread and make a new one.
If I knew what monstergroups are best for orks to appear in, maybe. D:
WHY DO YOU NOT KNOW!!! I thought you know everything! Can I make my own mongergroups?
I mean lorewise I dunno where’d be the best places for orks to show up. D:
Everywhere? They loot shit and the blow it up. Why do they need to be in a certain place? I mean, if I can figure out how to do it, it would be fitting to have structures made of junk and rubble and looted cars and craters EVERYWHERE! OH! Is it possible to have monsters start crewing a vheical? If so, I’m going to have a trukk spawn with lootas and a few nobs.
This mod has orka and the like already in there with their spawn list already made. Replicate with you monsters and you are golden. If its not working PM me and I will send you a copy.
Caution: When adding a monster to a list you have copy the entire list of and then copy your own. If you not then only your monsters would appear. This means that mods with monster list will be compiting and the one loaded last will get to add its monsters. PK’s mod added a compatability mod to get around this that includes and update spawn lift with monsters of other mods, when loaded last this patch allows monsters of both mods to spawn.
I still need to test whether copy-from works. >.o
If it does let PK know as well as this might solve compatability issues.
So, like, copy it, how? Literally take the whole shipped JSON and add my stuff at the end?