I don’t have enough familiarity with the game yet to have a feel for what might be an issue or bug, or feature, or long-accepted-for-reasons thing, so I’ll just start chatting about it here for starters.
0.F
I love the crashed helecopter pilot start - done it a few times and had a few great deaths, however there was this one that was particularly unexpected.
I might tell the story somewhere, making a base in a rural house, cleared out a nearby camping site and private airport, had a couple of RV’s with good fuel etc, really lucked out, but to get to the point I had started to convert this house into the beginnings of a base, cleared out a nearby campsite and private airport and it was all good.
I was trying to get fresh water. Had a pond out the back and I built a brazier and a canning pot. Now - even though the canning pot has a boiling of 2, there was no option to boil water with it. Tried everything that would normally work but no option.
After googling, I discovered you could place the pot on the brazier and leave it. I did that, and the water did reach the ‘hot’ stage, but never boiled, or turned into clean water, just hot.
After tens of hours of trying these things, I am dangerously dehydrated so I drink a bit of the water to see… but it makes me ill and vomiting and that was the end of that.
Any ideas? From what I have googled, and from my previous experience, I should have been able to get clean water somehow with a fire, brazier, canning pot and water.
Did you use the crafting menu? There is a recipe for ‘Clean Water’. If it doesn’t let you craft clean water that way, does it then tell you what you are lacking to do it?
Here’s one of the weird quirks of Cataclysm Dark Days Ahead: You can’t (at least in the 0.F stable release) use the container filled with something in a crafting recipe, even if it uses whatever is in it. So you’ll need another container with (at least) boiling 1 (an opened alumin(i)um can would be enough to turn all the water in the pot into clean water).
As for boiling water when near a fire, I might remember that wrong, but I think this was implemented in an experimental version after 0.F… and I think it needs to be a raging fire.
Edit: I’ve checked, 0.F was released on the 3. July 2021, and the pull request for fire boiling nearby water (#51075) was merged on 28. August 2021, so it is indeed not in the game version you’re playing.
To be honest for a moment I thought so too, given that 0.F-3 was published in November… but then I remembered that usually only bugfixes make it into revisions, and checking the changelog confirmed that it wasn’t included…