I am a mod developer focusing on agriculture and its related industries(like apiculture, fishery, etc.), and I generally only make mods that work in stable versions. But today, I want to try to adapt the 0.G stable version in advance, so I tried to run my mod on the experimental version.
However, I found that the experimental version no longer allows furniture to be placed on items, and this is a rather important implementation of my mod, which means that a significant number of modules in my mod do not work properly:(
The modules are implemented as follows:
After my examination, it was a merger in December 2021 that completely destroyed this implementation: Before deploying furniture, players need to clear the tile. by wwkk222208 · Pull Request #53724 · CleverRaven/Cataclysm-DDA · GitHub
It adds a here.has_items( pnt ) conditional judgement to the deploy_furn_actor::use, which prevents me from placing furniture on the seeds.
I have very limited knowledge of the experimental version, is there any other way to make the furniture change at regular intervals without the player getting the seeds?