[
{
"type": "vehicle_group",
"id": "VETS",
"vehicles": [
[ "car", 300 ],
[ "pickup", 100 ],
[ "suv", 50 ]
]
},{
"type": "item_group",
"id": "vet_softdrug",
"items": [
["bandages", 50],
["1st_aid", 10],
["saline", 20],
["gummy_vitamins", 15],
["nyquil", 5],
["disinfectant", 15],
["vaccine_shot", 10],
["protein_powder", 30],
["smoxygen_tank", 20],
["elec_hairtrimmer", 15],
["survnote", 5],
["mask_dust", 65],
["glasses_safety", 10],
["towel", 50],
["scissors", 50],
["fungicide", 10],
["soap", 20],
["chem_hydrogen_peroxide", 10],
["canister_empty", 5],
["stethoscope", 5],
["scalpel", 55],
["gloves_medical", 50],
["medical_gauze", 25],
["quikclot", 10],
["hacksaw", 5],
["gloves_rubber", 25],
["rag_bloody", 10],
["bag_plastic", 20],
["string_6", 5]
]
},{
"type": "item_group",
"id": "vet_utility",
"items": [
["dog_whistle", 10],
["pet_carrier", 30],
["dogfood", 30],
["catfood", 30],
["towel", 20],
["soap", 10],
["gloves_medical", 20],
["rag", 15],
["rag_bloody", 2],
["bag_plastic", 20],
["jerky", 40]
]
},{
"type": "item_group",
"id": "vet_hardrug",
"items": [
["syringe", 10],
["diazepam", 10],
["antifungal", 30],
["antiparasitic", 30],
["antibiotics", 20],
["thorazine", 7],
["morphine", 10],
["codeine", 15],
["saline", 15],
["smoxygen_tank", 10],
["1st_aid", 30],
["medical_tape", 35],
["blood", 5],
["vaccine_shot", 15]
]
},{
"type": "monstergroup",
"name": "GROUP_VETS",
"default": "mon_null",
"monsters": [
{ "monster": "mon_zombie_dog", "freq": 15, "cost_multiplier": 1 },
{ "monster": "mon_dog_zombie_rot", "freq": 15, "cost_multiplier": 3 },
{ "monster": "mon_squirrel", "freq": 1, "cost_multiplier": 0 },
{ "monster": "mon_cat", "freq": 10, "cost_multiplier": 0 },
{ "monster": "mon_dog", "freq": 10, "cost_multiplier": 0 }
]
},{
"type" : "overmap_terrain",
"id" : "veterinarian",
"name" : "veterinarian clinic",
"rotate" : true,
"sym" : [94, 62, 118, 60],
"color" : "i_pink",
"see_cost" : 5,
"extras" : "build",
"mondensity" : 2,
"sidewalk" : true,
"mapgen": [ {
"weight": 400,
"method": "json",
"object": {
"fill_ter": "t_floor",
"rows": [
" ",
" ",
" ",
" ",
" ",
" ~~~~~~~~~~~~~~~~~~~~~~ ",
" *--OO--OO--::--------* ",
" *-TccccccTy..#%.c-#R-* ",
" *-...........#c.d-sl-* ",
" *-.ccccccT...--+---+-* ",
" *-...........-E.#...-* ",
" *--+---+---..-E...T.-* ",
" *-ll-y....-..+....T.-* ",
" *-sl-.ddd.-++---i----* ",
" *-lt-].c..+..-rr..==-* ",
" *----------..-#...^l-* ",
" **~~~~~~~~;..-#...==-* ",
" ~-..i....^l-* ",
" ~-i--#...==-* ",
" D-.r-d...^l-* ",
" *-.$-]]%.==-* ",
" *-----------* ",
" ************* ",
" "
],
"terrain": {
".": "t_floor",
"*": "t_shrub",
"-": "t_wall",
"+": "t_door_c",
";": "t_door_locked",
"i": ["t_door_locked_interior", "t_door_locked_interior", "t_door_c"],
":": "t_door_glass_c",
"O": "t_window",
"=": "t_chainfence_h",
"^": "t_chaingate_c",
"%": "t_console_broken",
" ": "t_pavement",
",": "t_pavement_y",
"~": "t_sidewalk",
"l": "t_linoleum_white"
},
"furniture": {
"#": "f_counter",
"c": "f_chair",
"T": "f_table",
"R": "f_locker",
"r": "f_rack",
"$": "f_safe_l",
"d": "f_desk",
"]": "f_bookcase",
"s": "f_sink",
"E": "f_cupboard",
"y": "f_indoor_plant",
"D": "f_trashcan"
},
"toilets": {
"t": { }
},
"place_vehicles": [
{ "x": 6, "y": 19, "vehicle": "VETS", "chance": 20 },
{ "x": 7, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 },
{ "x": 15, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 },
{ "x": 23, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 }
],
"place_monsters": [
{ "x": 20, "y": 19, "monster": "GROUP_VETS", "chance": 10 },
{ "x": 20, "y": 17, "monster": "GROUP_VETS", "chance": 10 },
{ "x": 20, "y": 15, "monster": "GROUP_VETS", "chance": 10 }
],
"place_items": [
{ "item": "trash", "chance": 1, "x": 10, "y": 19, "repeat": [1,3] },
{ "item": "vet_softdrug", "chance": 1, "x": 17, "y": 10, "repeat": [2,5] },
{ "item": "vet_softdrug", "chance": 1, "x": 15, "y": [10, 11], "repeat": [1,2] },
{ "item": "vet_softdrug", "chance": 1, "x": 20, "y": 8, "repeat": [1,3] },
{ "item": "vet_softdrug", "chance": 1, "x": [16, 17], "y": 15, "repeat": [1,3] },
{ "item": "vet_hardrug", "chance": 1, "x": 13, "y": 20, "repeat": [2,5] },
{ "item": "waitingroom", "chance": 1, "x": 10, "y": 7, "repeat": [1,3] },
{ "item": "waitingroom", "chance": 1, "x": 10, "y": 9, "repeat": [1,3] },
{ "item": "waitingroom", "chance": 1, "x": 3, "y": 7, "repeat": [2,3] },
{ "item": "cleaning", "chance": 1, "x": 20, "y": 7, "repeat": [1,2] },
{ "item": "cleaning", "chance": 1, "x": 13, "y": 19, "repeat": [1,3] },
{ "item": "vet_utility", "chance": 1, "x": 3, "y": 7, "repeat": [2,3] },
{ "item": "vet_utility", "chance": 1, "x": 15, "y": [15, 16], "repeat": [2,5] },
{ "item": "vet_utility", "chance": 1, "x": 15, "y": 18, "repeat": [2,5] },
{ "item": "office", "chance": 1, "x": [15, 16], "y": 20, "repeat": [1,2] },
{ "item": "office", "chance": 1, "x": 17, "y": 8, "repeat": [1,2] },
{ "item": "office", "chance": 1, "x": [8, 10], "y": 13, "repeat": [2,5] },
{ "item": "doctors_books", "chance": 1, "x": 5, "y": 14, "repeat": [1,3] }
]
}
}
]
}
]
Im having trouble getting items to spawn in my own little creations. I havent noticed any changes that should affect my thingies, and its not just the above example. I dont really get why its not spawning items properly.
Ive set chance to 1 above, but that should be redundant way of saying ‘1 in 1’ chance of spawning the item. Was me messing around. There are supposed to be items spawning all over that building.
This problem persists in several buildings I have made, so perhaps it is my own fault somehow but Im not even seeing significant differences between whats in the game and what I am doing. Infact, some of what I am doing is literally in the game and was working when it was added.