Can someone link me to the latest GRAPHICAL version of Cataclysm?

Granted, people do all sorts of weird custom stuff without automotive paint or anything, so eventually a Deathmobile ought to look kinda ugly. All the panels ripped from other things and welded on, etc. I don’t perceive a problem there. :wink:

So how far off do tiles look? Any guesstimates?

Tonight I’ll finish adding in the animation support systems. Since they will be impacting non-Tiles builds as well to some extent I will be testing with them until I can get a full tileset usable which should be just a few days more. Just got explosions moved into tileset and curses, next up is bullet/shrapnel animation followed by vehicle animation. Rain may or may not go in tonight, depends a bit on how long it takes me to move the other animation layers to their new locations. Once I am finished for the night I will be setting up a PR for testing.

Is it looking like I’ll be able to transfer my save from 0.6 to the new tileset version?

If so, how do you do so? Just the save folder? Or is the world itself saved elsewhere?

If 0.6 is compatible with the current 0.7.1 saves then you will be able to transfer it. Otherwise you’ll have to start fresh. I have been banging my head against the wall, finally got explosions drawing properly after 6 hours of working on it! Seems I kept trying to draw it off the screen somewhere in the code. Sadly, the current fix is a bit ugly and couples it directly to the drawing system, which makes my elegant looking code ugly by association. But I am too damned tired right now to clean up that bit and will have to do it when not half passed out. Gotta get to work on the other animations. Now that I know it’s easy enough to just couple the animations it should be simple enough to pull get it done haha.

[quote=“DG123, post:104, topic:2547”]Is it looking like I’ll be able to transfer my save from 0.6 to the new tileset version?

If so, how do you do so? Just the save folder? Or is the world itself saved elsewhere?[/quote]
Almost certainly no. There has been a ton of changes on that front, even just going from 7.1 to the upcoming .8.

[quote=“DG123, post:104, topic:2547”]Is it looking like I’ll be able to transfer my save from 0.6 to the new tileset version?

If so, how do you do so? Just the save folder? Or is the world itself saved elsewhere?[/quote]
Nop, i just tried 0.7.1 to last night build and the save broke saying Debug: Profession not found.
The profession i was using is still in the game.

Damn. Are there debug codes I could use to get my skill levels and items back?

Debug menu > Wish > ‘/’ + name of the item
That will get you the items.
Dunno if there is a way to selectively increase skills through Debug menu. You can increase ALL skills, but haven’t played around enough to see if you can increase single skills by X amount.

In the latest version the skill debug men lets you set your skills exactly where you want them, so yes.

Shame it dont matter much to me, every time i progress in some way it seems to crash and i lose everything XD, it would be nice if the game autosaved on crash

Shame it dont matter much to me, every time i progress in some way it seems to crash and i lose everything XD, it would be nice if the game autosaved on crash[/quote]

A crash isn’t expected, and thus you can’t really save the game on crash. A crash is exactly that, the thing crashing.

No, that’s good. If it saved on crash, it might corrupt your savefile.

A previous version DID corrupt my save file even without saving. Explain that if you can.

Which is why I now keep a save back up.

[quote=“DG123, post:114, topic:2547”]A previous version DID corrupt my save file even without saving. Explain that if you can.

Which is why I now keep a save back up.[/quote]
autosave maybe?