It’s not any more “difficult to craft” than a normal compound bow at the stage in the game where you can craft either one of them: it requires no “rare” ingredients (you might realistically have any shortage of) and both are perfectly craft-able with fabrication 8 (a level everyone and their dog attain anyway just to craft survivors gear reliably).
As for “taking a lot of strength”, again, 18 is a perfectly viable starting value without any mutations or CBM’s. And strength is already by far the best stat in the game, the last thing CDDA meta-game needs is MORE reasons to prefer characters with high strength and low-ish everything else.
Except with a melee weapon you will:
- Put yourself into melee range, where you will get pain, deep bites, equipment damage, actual damage and face whatever special abilities enemies have (grappling you, throwing you, knocking you down, “boomering” you, etc,etc,etc,etc). A greatbow will keep you comfortably out of range of ALL zombie attacks/abilities. Every single one of them.
- You can use bow effectively with absurd torso encumbrance.
- Since you can take your time aiming, pretty much every shot is good hit or above.
- Using bow does not really consume stamina (unlike melee), so you are free to run away if things don’t go your way. Just in general, the risk vs reward here is not even in the same ballpark: a ranged character usually knows that things are “not going as planned” before taking any damage/pain.
Is it not intended then that compound crossbow can NOT be accurized?
We’ve already been over this: game-balance is always a combination of real-life considerations and meta-game considerations.
Day 77, but that’s when I found the book. Could have made it on day 20+ otherwise.
Do I have rifles? A few, yes.
Do I have AMMUNITION for said rifles? Not really.
Would those be “better option” if I had enough ammunition? Nope, not even close. Both greatbow and a rifle one-shot most Z’s, but bow is SILENT, while rifle is not.
Again, comparing melee to ranged in pure damage is not fair — risk for using ranged weapons is orders of magnitude lower (see the 4 reason above).
One should compare to other ranged weapons. And the closes equivalent for compound greatbow is compound normal bow.
That thing has almost TWICE the damage 40 vs 22 base, 46 vs 28 accurized, and is practically identical otherwise.
That’s +18 damage (for 10 extra strength). Waaay other the top. Strength adds +1.5 damage per 2 points for melee, the best I can see balanced for a ranged weapon is +1 damage per 2 points.
Also, compound bow on HIGH takes only 8 strength (an average human strength) to draw…? Is this intended?