If your trying to set them on fire with electricity, then I think what your after isnāt amount of power anymore than is required to produce sufficient arc through unknown amounts of clothing. Then there would have to be a chance/complete failure of trap based on targets potential flammability including clothing (is there boots for it to ark through? Socks? Are they wearing only leather? Are the bits of flammable clothing in positions that wonāt be arced through
I canāt see any way that process would be capable of being efficient enough to be usable unless they are pre-doused with flammable liquid that would light on arc
XD thats a fun doorway /window trap. + efficiency if it is rigged to adjust height of the trellis for head height of targets, but canāt think of any way/ setup it would be practical enough to save the energy by bothering with.
Hmm, if it is known that its going to have that kind of range, with the tips seeing all/most of the action, then supporting angles could be welded on with the bearings being lower, and/or the blades themselves can only be held aloft by centripetal force. The spin is only needed when there is a target that needs to be chopped, so maintenance needs could be dropped further by having it activated by pressure plates, trip wires etc. Although depending on what is used, deactivating (reseting) the trap would be a thing, although that could just be part of the cleanup process since SOMETHING would need to be done about the bodies piling up anyways. Switching it back into standby while throwing the bodies on a cart would hardly be a hassle.
Could go with wall/ceiling mounted variant for head/chest height, although probably easier to just build it taller, other than vulnerability to crawler/ short monsters. Leg height would make crawler > kill crawler anyways, though with more wear & tear if they fall full on the spinning blade, especially heavier brutes and such.
Centripetal force blades would help with this, but if at leg height when spinning would necessitate a pit around the blade trap, which would also help with corpse buildup.
Lot of possibilities. Especially when we start thinking about some of the advanced lab grade stuff survivors come across sometimes.
Laser trip wires, Piston shovers, Romba style - body/item dozers, Bladed death traps, turrets on wheels stabilized portal dozer etc.
Back to simpler stuff, donāt think we have any spring loaded traps yet do we? Trip wire released Blades and such. Sapling powered nooses