A couple of us were talking on IRC recently about the Electronics skill not seeming all that useful, except in a few select circumstances (like bionics). Basically, most of the things you can make are easily scroungeable by the time you’ve got your skill up, or limited in their utility. Something that I think the three of us agreed on was that a few more recipes would be nice, beyond the basic flashlights and hotplates, so I figured I’d start up a brainstorming thread.
Here’s a few to start with.
[ul][li]Basic sonar or hearing enhancer: Enhances auditory feedback about monsters, useful for exploring in the dark, or with restricted LOS. Could be noisy or bulky/heavy as a tradeoff. Difficulty 2-4?[/li]
[li]Alarm system (directional motion-based): sets off a LOUD alarm if anything moves within a certain region in front of it. Likely to wake up even heavy sleepers, but you’ll probably want to split before the noise draws more zombies. Difficulty 1-3?[/li]
[li]High-grade consumables: Refine certain materials into stuff like fusion packs. Should require a fair amount of foraging to get sufficient supplies, for balance and flavor reasons. Probably at least difficulty 5.[/li][/ul]
I also imagine that some of these recipes would be a lot more sensible if we stop having recipes auto-unlock as your skill increases. I can see improvised alarm systems being intuitively craftable, but I’d be surprised to see your average Joe figure out how to make a selective noise enhancer just by practicing his soldering. (now watch my girlfriend’s dad show me how to make one with a pair of radios and a flashlight, or something :P)