Funny you should say that…
I’m very new to CDDA - only on my second character, even if he is lasting a good long time (my first didn’t survive the first day) - but I’m hooked. Loving it. I’ve been using HRose’s tileset basically since the start, and loving it too; it’s gorgeous.
I couldn’t imagine playing without it, but I also couldn’t stand it being unfinished, so I started adding to it myself…
I’ve been drawing from Trihook’s charset - same as HRose - and adding my own new tiles as well. The plan has been to replace tiles that were scaled down from Deon’s tileset (I think it was) in HRose’s version - you can’t really make those out, as they are - and to give everything a graphic tile, rather than an ASCII character. And to add in missing tiles, of course.
It’s been a lot of fun, actually; I’ve maybe added more tiles than were in there originally (not counting ASCII characters and stuff scaled down from Deon’s), though a lot of that is clothes and weapon items. It wouldn’t be possible without HRose and Trihook’s great work as a base, though.
I’ve been trying not to spoil things in the game for myself too much, so what I’ve done mostly only covers what you’d see around town. I’m also using version 0.9 stable. So there’s still a lot more to add. It’s an awful lot of work; I can see why HRose wanted some changes to tileset support.
I can share my version of the tileset, if no-one has any objections. It would seem sort of a shame not to. I imagine it would make sense to make a new thread if so, and give the tileset a new name as a kind of offshoot. I don’t want to tread on HRose’s toes too much.
I could put it up on the Nexus - you may know me from my mods for Fallout 3 and New Vegas there in fact, if you’ve played those games.
As far as permissions go, credit would be nice I guess, but for the part of it that is my work at least I’m fine with it being used however and wherever.