Artyom's Gun Emporium (Update 2 Hotfix 1) Holy shit

SVD and VSS are missing.
Also mags for them.
Tried to debug them in latest experimental.
Can you check it, Artyom?

Yeah, I already know about that. Someone PM’d me and told me about that.

I’ll fix that in the next update. Right now I got other things to do…

But I won’t let this mod go to waste hopefully :smiley:

You’ve still included ‘clip_size’ as a variable on weapons that have magazines. With the latest commits/experimentals at least, that causes a failure in world generation, “warnings for type ak12: missing or duplicte (sp) clip_size or magazine”, for example, and it does that for almost all your guns. There might have been some change that prevents guns from working if they have both a clip_size and a magazine assigned.

Since you were able to explain the cause I was able to create a hotfix until the mod creator can fix the main upload. Here’s my fix:
http://sabercathost.com/SP2/Artyoms__Gun_Emporium.zip I am not exactly an expert modder so I can’t guarantee I didn’t just accidentally break the effected guns. However I’m not getting the error messages on loading anymore.

Edit: I simply removed the clip size entry for every gun that was generating an error. I have no idea if that will impact things like the magazine black list mod.

Omg why.

That was my fault i’m so sorry.

Thank you proxiehunter for that hotfix. I’ve been so busy with other things outside of modding that I haven’t had the time to fix anything; and I feel like i’m letting you guys down for that…

Again, i’m so sorry for not fixing anything that you guys pm’d me about or placed in the comments.

And of course; thank you again proxiehunter for that hotfix. You’re the best! :smiley:

This is what happens when you don’t download the latest experimental :confused:

Alrighty then; I made the hotfix from proxiehunter official now. Just go download where you would usually download my mod.

And yes; thank you proxiehunter!

New hotfix is out.

Have fun guys!

:smiley:

That change log is not very specific… what exactly did you do to make it work better?

Is SVD back?

It wasn’t an update. It was a hotfix. Nothing really was changed besides the spawn lists. Which allows you guys to actually get the guns without using the debug menu. Sorry I didn’t go into enough detail for you. I was just lazy :stuck_out_tongue:

And no. The SVD is not back yet, but will be soon!

Which file are the spawn lists, anyway? That kinda confused me in my own attempts to change guns and magazines in the game.

It’s the item groups one, coupled with the json files in mapgen, right? I’ve put my magazines in item groups the game uses, but I’ve yet to see a single of the magazines I made (for vanilla guns that did not yet have them) spawn in the game.

Edit: Nevermind, finally got them to spawn. The game by default just spawns way too few magazines. Gonna have to tweak the rates here and there a little bit.

I once walked into a gun shop and saw a single magazine on a shelf in the back. They defiantly need to up the magazine spawns.

So this increases the prevalence of weapons spawning with a magazine in them? Or increases the general spawn of them?

So this increases the prevalence of weapons spawning with a magazine in them? Or increases the general spawn of them?[/quote]

Most weapons I find do spawn with a magazine in them, though some do not. The problem is that there are almost no loose magazines spawning. The biggest problem I’ve seen, from looking at the files, is that MANY of the files deciding which loot spawns were haven’t been updated since like, 2013. Magazine spawns outside of weapons so far only happen in a very limited amount of locations. Most of the military locations DO NOT have any magazine spawns set at all.

Even in a gun shop, though, the amount of magazines spawning is set far too low. I’m fixing that for myself, but unfortunately I don’t really know how to make mods that ‘replace’ the way stuff works ingame, so I can’t easily make it available for everyone, and I’ll have to keep using Winmerge to copy the changes over every time I update my game.

If you know an easy way to add items to a spawnlist (for example, the itemgroup “helicopter” that determines what you find at a crash site) without editing the game’s own json files, I can try to make it a proper mod, and then rebalance it based on your feedback.

Actually I figured it out by examining Artyom’s mod. Will probably post it in a new topic at some point, and link it here, if that’s alright.

Another question, however. Does anyone know, if I were to modify a vanilla weapon to accept magazines (ie, one that is currently present in ‘ranged.json’ and has not yet been updated to use magazines), how I would go about making that an external mod? How do I ‘overwrite’ a weapon from a vanilla file with a modded one?

If you look at how I made my mod you can see that I had created a new ranged.json. You can name it whatever you want by the way it doesn’t matter. You can name it dickbutt.json and it’ll still work.

You just have to make sure you have item spawns, a .json telling what the mod is to the game files. And your weapons/magazines themselves. Just look at how my mod is structured and you’ll figure it out :smiley:

Hi, guys! Can you help me?
When i create new character in world with this mod, i get this error. I play on my smartphone and I cant change version of Cata.
http://imgur.com/MWGxcrz

Is the crapphone version even up to date with the whole magazine thing?
Because if it isn’t, well, let’s just say that this would be the wrong place to ask about it.

Fixed the Wall of Errors AK. Tested it on (at post) latest experimental.

Should work.

Your welcome :smiley: